protected Component(Node owner) { if (owner == null) { throw new ArgumentNullException("owner"); } if (owner.IsDisposed) { throw new ObjectDisposedException("owner"); } _isStarted = false; _isDisposed = false; IsEnabled = true; Id = Guid.NewGuid(); _sceneObject = owner; _transform = _sceneObject.Transform; _scene = _sceneObject.Scene; _time = _scene.Time; Assert.NotNull(_transform); Assert.NotNull(_scene); Assert.NotNull(_time); _sceneObject.AddComponent(this); OnInit(); }
internal Scene(NetGLControl control, Graphics graphics, SceneTime time) { Assert.NotNull(control); _control = control; _time = time; _graphics = graphics; SceneObjects = _sceneObjects.AsReadOnly(); DrawCalls = 0; FrameNo = 0; }
public Node(Scene scene, string name) { Assert.NotNull(scene); this.IsSerialized = true; this.Name = name; this.IsDisposed = false; _scene = scene; _time = _scene.Time; _transform = new Transform(this); _components = new List <Component>(); Components = _components.AsReadOnly(); Id = Guid.NewGuid(); Layer = Layer.Default; _scene.Add(this); }