public bool CreateGame(GameCreate model) { var entity = new Game() { Title = model.Title, ReleaseDate = model.ReleaseDate, Genre = model.Genre, FirstSubgenre = model.FirstSubgenre, SecondSubgenre = model.SecondSubgenre, ThirdSubgenre = model.ThirdSubgenre, Rating = model.Rating }; using (var ctx = new ApplicationDbContext()) { var dev = ctx.Developers.Single(d => d.DeveloperName == model.DeveloperName); if (dev is null) { dev = new Developer { DeveloperName = model.DeveloperName, Region = Region.Unknown, IsActive = true, IsMajor = false }; ctx.Developers.Add(dev); } entity.DeveloperID = dev.DeveloperID; ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public IActionResult Create([FromBody] GameCreate game) { var newGame = _mapper.Map <Game>(game); var createdGame = GameRepository.Create(newGame); _unitOfWork.SaveChanges(); return(Created("", _mapper.Map <GameView>(createdGame))); }
public ActionResult Create(GameCreate gameCreate) { if (ModelState.IsValid) { _db.GameCreates.Add(gameCreate); _db.SaveChanges(); return(RedirectToAction("Index")); } return(View(gameCreate)); }
public bool CreateGame(GameCreate model) { var entity = new Game(); if (model.GameType == Data.Games.GameType.BoardGame) { entity = new BoardGame() { //General Game properties UserId = _userId, GameTitle = model.GameTitle, GameDescription = model.GameDescription, AveragePlaytime = model.AveragePlaytime, MinGamePlayers = model.MinGamePlayers, MaxGamePlayers = model.MaxGamePlayers, GameType = model.GameType, //Board Game specific properties BoardGameGenre = model.BoardGameGenre, Category = model.Category, BGPublisher = model.BGPublisher, IsDiceGame = model.IsDiceGame, IsCardGame = model.IsCardGame }; } else { entity = new VideoGame() { //General Game properties UserId = _userId, GameTitle = model.GameTitle, GameDescription = model.GameDescription, AveragePlaytime = model.AveragePlaytime, MinGamePlayers = model.MinGamePlayers, MaxGamePlayers = model.MaxGamePlayers, GameType = model.GameType, //Video Game specific properties LocalCoop = model.LocalCoop, VideoGameGenre = model.VideoGameGenre, ESRBRating = model.ESRBRating, VGPublisher = model.VGPublisher, Console = model.Console }; } using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public async Task <GameCreated> SaveNewGame(GameCreate model) { var entity = mapper.Map <Data.Entities.Game>(model); entity.CreationDate = timeProvider.GetCurrentTime(); using (var connection = connectionFactory.CreateConnection()) { var game = await connection.QueryFirstAsync <GameCreated>(CreationQueries.CreateGameQuery, entity); return(game); } }
public IHttpActionResult Post(GameCreate game) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var service = CreateGameService(); if (!service.CreateGame(game)) { return(InternalServerError()); } return(Ok()); }
public ActionResult Create(GameCreate model) { if (!ModelState.IsValid) { return(View(model)); } var userId = Guid.Parse(User.Identity.GetUserId()); var service = new GameService(userId); service.CreateGame(model); return(RedirectToAction("Index")); }
public bool CreateGame(GameCreate Model) { var entity = new Games() { DateOfGame = Model.DateOfGame, }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public bool CreateGame(GameCreate model) { var entity = new Game() { OwnerId = _userID, GameTitle = model.GameTitle, PlatformType = model.PlatformType, CategoryType = model.CategoryType, RatingType = model.RatingType, Price = model.Price }; _db.Games.Add(entity); return(_db.SaveChanges() == 1); }
public void MapFromCreate() { var newGame = new GameCreate { Name = "Pudim", ReleasedOn = DateTime.Now }; var mappedGame = _mapper.Map <Game>(newGame); mappedGame.Should() .NotBeNull("a result is expected").And .BeOfType <Game>("it should be a Game class").And .BeEquivalentTo(newGame, "its properties should be the same as the original object"); }
public async Task <GameCreateResult> CreateGame(GameCreate game) { await validator.ValidateGame(game); var createdGame = await gameRepository.SaveNewGame(game); var teamsToCreate = await gameTeamsGenerator.GenerateTeams(createdGame.Id, game.Teams); await CreateGameData(createdGame, teamsToCreate); return(new GameCreateResult() { GameId = createdGame.Id }); }
public bool CreateGame(GameCreate model) { var entity = new Games() { GameID = _gameID, GameName = model.GameName, }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
//[ValidateAntiForgeryToken] public ActionResult Create(GameCreate model) { if (!ModelState.IsValid) { return(View(model)); } var service = CreateGameService(); if (service.CreateGame(model)) { return(RedirectToAction("Index")); } return(View(model)); }
public bool CreateGame(GameCreate model) { var entity = new GameEntity { DateOfGame = model.DateOfGame, StadiumID = model.StadiumID, HomeTeamID = model.HomeTeamID, AwayTeamID = model.AwayTeamID, HomeTeamWon = model.HomeTeamWon, OwnerID = _userID }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); if (ctx.SaveChanges() != 1) { return(false); } var createdGame = ctx.Games.FirstOrDefault(g => g.OwnerID == _userID && g.StadiumID == model.StadiumID && g.HomeTeamID == model.HomeTeamID && g.AwayTeamID == model.AwayTeamID && g.DateOfGame == model.DateOfGame && g.HomeTeamWon == model.HomeTeamWon); if (createdGame == null) { return(false); } foreach (var visitor in model.Visitors) { ctx.Visits.Add(new VisitEntity { OwnerID = _userID, GameID = createdGame.GameID, GotPin = visitor.GotPin, TookPhoto = visitor.TookPhoto, VisitorID = visitor.VisitorID }); } return(ctx.SaveChanges() == model.Visitors.Count()); } }
public bool CreateGame(GameCreate model) { var entity = new Game() { GameName = model.GameName, Description = model.Description, ReleaseDate = model.ReleaseDate }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public ActionResult Create(GameCreate model) { if (!ModelState.IsValid) { return(View(model)); } //var service = new GameService(); if (_gameService.CreateGame(model)) { TempData["SaveResult"] = "Your game was added."; return(RedirectToAction("Index")); } ModelState.AddModelError("", "Game could not be added."); return(View(model)); }
public bool CreateGame(GameCreate model) { var entity = new Game() { GameName = model.GameName, TypeOfGame = model.TypeOfGame, MinBet = model.MinBet, MaxBet = model.MaxBet }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public bool CreateGame(GameCreate model) { var entity = new Game() { OwnerId = _gameId, Title = model.Title, Genre = model.Genre, PlayerCount = model.PlayerCount }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public ActionResult Create(GameCreate model) { if (!ModelState.IsValid) { ModelState.AddModelError("", "Could not add game, please make sure all fields are filled"); return(View(model)); } GameService service = new GameService(); if (service.CreateGame(model)) { TempData["SaveResult"] = $"{model.Title} was added successfully!"; return(RedirectToAction("AllGames")); } return(View(model)); }
public ActionResult Create(GameCreate model) { if (!ModelState.IsValid) { return(View(model)); } var svc = CreateGameService(); if (svc.CreateGame(model)) { TempData["SaveResult"] = "Game successfully added to database."; return(RedirectToAction("Index")); } ModelState.AddModelError("", "An error occurred while attempting to add the game to the database - changes not saved."); return(View(model)); }
public IActionResult Save(SaveGame request) { var game = new GameCreate() { BrandId = request.BrandId, Description = request.Description, GameId = request.GameId, GameName = request.GameName, UserId = request.UserId }; game.Categorys = string.Join(",", request.Categorys); game.Images = saveImg(request.Images, game.GameId); var result = ApiHelper <GameResult> .HttpPostAsync($"game/save", "POST", game); return(RedirectToAction("index", "Game")); }
public ActionResult Create(GameCreate model) { if (!ModelState.IsValid) { return(View(model)); } var service = CreateGameService(); if (service.CreateGame(model)) { TempData["SaveResult"] = "The game was created."; return(RedirectToAction("Index")); } ; ModelState.AddModelError("", "Game could not be created."); return(View(model)); }
public ActionResult Create(GameCreate model) { if (!ModelState.IsValid) { return(View(model)); } var service = CreateGameService(); if (service.CreateGame(model)) { TempData["SaveResult"] = "Your game was created."; return(RedirectToAction("Index")); } return(View(model)); }
public async Task ValidateGame(GameCreate gameModel) { if (gameModel == null) { throw new ValidationFailedException("No data to create the game"); } if (gameModel.TeamCount != gameModel.Teams.Count()) { throw new ValidationFailedException("Wrong team count"); } if (gameModel.BoardHeight < 5 || gameModel.BoardWidth < 5 || gameModel.BoardHeight > 8 || gameModel.BoardWidth > 8) { throw new ValidationFailedException("Wrong board size"); } if (gameModel.UserId <= 0) { throw new ValidationFailedException("Game must be assigned to user"); } if (gameModel.LanguageId <= 0) { throw new ValidationFailedException("Game must have selected language"); } if (string.IsNullOrEmpty(gameModel.Name)) { throw new ValidationFailedException("Game must have a name"); } if (gameModel.Teams == null || !gameModel.Teams.Any()) { throw new ValidationFailedException("Game must have teams"); } if ((gameModel.Teams.Sum(x => x.FieldCount) + gameModel.TrapCount) > (gameModel.BoardHeight * gameModel.BoardWidth)) { throw new ValidationFailedException("Team and trap fields count exceeeded total number of fields"); } }
public bool CreateGame(GameCreate model) { var entity = new Game() { GameID = model.GameID, GameName = model.GameName, Games = model.Games, CreatedUtc = DateTimeOffset.Now, JoiningTables = model.JoiningTables, GenreType = model.Genres }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public bool CreateGame(GameCreate model) { var entity = new Game() { OwnerId = _userId, Name = model.Name, Description = model.Description, OwnerUserName = Thread.CurrentPrincipal.Identity.GetUserName(), GenreTags = model.GenreTags, Price = model.Price }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public bool CreateGame(GameCreate model) { Game newGame = new Game() { Title = model.Title, Description = model.Description, PosterUrl = model.PosterUrl, ReleaseDate = model.ReleaseDate, Genre = model.Genre, DevStudio = model.DevStudio, AnticipationValue = model.AnticipationValue, }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(newGame); return(ctx.SaveChanges() == 1); } }
public IHttpActionResult Post(GameCreate game) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (game.GameRating >= 0 && game.GameRating <= 10) { if (!gameServices.CreateGame(game)) { return(InternalServerError()); } return(Ok()); } return(BadRequest()); }
public bool CreateGame(GameCreate model) { var entity = new Game() { OwnerId = _userId, Name = model.Name, CategoryId = model.CategoryId, Developer = model.Developer, ReleaseYear = model.ReleaseYear, CreatedUtc = DateTimeOffset.Now }; using (var ctx = new ApplicationDbContext()) { ctx.Games.Add(entity); return(ctx.SaveChanges() == 1); } }
public bool CreateGame(GameCreate model) { var entity = new VideoGames() { OwnerId = _userId, GameTitle = model.GameTitle, Console = model.Console, GenreType = model.GenreType, Price = model.Price, ReleaseYear = model.ReleaseYear, CreatedUtc = DateTimeOffset.Now, Quantity = model.Quantity }; using (var ctx = new ApplicationDbContext()) { ctx.VideoGame.Add(entity); return(ctx.SaveChanges() == 1); } }