public Game() { this.entities = new EntityList(); this.simSystems = new SystemList <SimSystemBase>(); this.viewSystems = new SystemList <ViewSystemBase>(); this.families = new List <IFamily>(); this.nodeLists = new List <INodeList>(); this.RestartThreading(); }
public Game() { _entities = new EntityList(); _systems = new SystemList(); _families = new Dictionary <Type, TFamilyType>(); }