public void DataLoad(string key, Action <string> successCb, Action <string> failedCb, Action <string> conflictCb) { this.mLoadSuccessCb = successCb; this.mLoadFailedCb = failedCb; this.mConflictCb = conflictCb; NpGameServiceAndroid.DataLoad(key); }
public void IncrementAchievements(string achievementId, int value, Action successCb, Action <string> failedCb) { this.mIncrementSuccessCb = successCb; this.mIncrementFailedCb = failedCb; NpGameServiceAndroid.IncrementAchievements(achievementId, value); }
public void UnlockAchievements(string achievementId, Action successCb, Action <string> failedCb) { this.mUnlockSuccessCb = successCb; this.mUnlockFailedCb = failedCb; NpGameServiceAndroid.UnlockAchievements(achievementId); }
public void DataSave(string key, string value, Action successCb, Action <string> failedCb) { this.mSaveSuccessCb = successCb; this.mSaveFailedCb = failedCb; NpGameServiceAndroid.DataSave(key, value); }
public void SignOut() { NpGameServiceAndroid.SignOut(); }
public bool IsSignedIn() { return(NpGameServiceAndroid.IsSignedIn()); }
public void SignedIn(NpGameServiceAndroid.CLIENT_TYPE clientsToUse, Action successCb, Action <string> failedCb) { this.mSignInSucceededCb = successCb; this.mSignInFailedCb = failedCb; NpGameServiceAndroid.SignedIn(clientsToUse); }
public void EnableDebugLog(bool isDebug) { this.mEnableLog = isDebug; NpGameServiceAndroid.EnableDebugLog(isDebug); }
public void ShowAchievements() { NpGameServiceAndroid.ShowAchievements(); }