public static Offset <FMotion> CreateFMotion(FlatBufferBuilder builder,
                                              StringOffset actor_nameOffset    = default(StringOffset),
                                              StringOffset actuator_nameOffset = default(StringOffset),
                                              double strength = 0.0)
 {
     builder.StartObject(3);
     FMotion.AddStrength(builder, strength);
     FMotion.AddActuatorName(builder, actuator_nameOffset);
     FMotion.AddActorName(builder, actor_nameOffset);
     return(FMotion.EndFMotion(builder));
 }
 public FMotion?MotionsByKey(string key)
 {
     int o = __p.__offset(8); return(o != 0 ? FMotion.__lookup_by_key(__p.__vector(o), key, __p.bb) : null);
 }
 public static FMotion GetRootAsFMotion(ByteBuffer _bb, FMotion obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }