public static Offset <FMotion> CreateFMotion(FlatBufferBuilder builder, StringOffset actor_nameOffset = default(StringOffset), StringOffset actuator_nameOffset = default(StringOffset), double strength = 0.0) { builder.StartObject(3); FMotion.AddStrength(builder, strength); FMotion.AddActuatorName(builder, actuator_nameOffset); FMotion.AddActorName(builder, actor_nameOffset); return(FMotion.EndFMotion(builder)); }
public FMotion?MotionsByKey(string key) { int o = __p.__offset(8); return(o != 0 ? FMotion.__lookup_by_key(__p.__vector(o), key, __p.bb) : null); }
public static FMotion GetRootAsFMotion(ByteBuffer _bb, FMotion obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }