protected override ModelCommonSetting CreateInstance(string[] properties) { if (!int.TryParse(properties[0], out int id)) { return(null); } if (!int.TryParse(properties[1], out int radius)) { return(null); } if (!int.TryParse(properties[2], out int height)) { return(null); } if (!int.TryParse(properties[3], out int crouchHeight)) { return(null); } if (!int.TryParse(properties[4], out int nameHeight)) { return(null); } if (!int.TryParse(properties[5], out int modelAtrId)) { return(null); } if (!int.TryParse(properties[6], out int zRadiusOffset)) { return(null); } if (!int.TryParse(properties[7], out int effectScaling)) { //return null; effectScaling = 0; } if (!int.TryParse(properties[8], out int active)) { //return null; active = 0; } //10 = damage sprite height //11 = bow firing position z offset //12 = Gun firing position Z offset //13 = hide shadows //14 = model name //commenting out. jp no longer contained a setting identifier in model_common like US MonsterSetting monster = null; //if (properties.Length > 11 && int.TryParse(properties[11], out int monsterId)) //{ // if (_monsterSetting.ContainsKey(monsterId)) // { // monster = _monsterSetting[monsterId]; // } //} ModelAtrSetting atr = null; if (_modelAtrSettings.ContainsKey(modelAtrId)) { atr = _modelAtrSettings[modelAtrId]; } return(new ModelCommonSetting { id = id, radius = radius, height = height, crouchHeight = crouchHeight, nameHeight = nameHeight, atr = atr, zRadiusOffset = zRadiusOffset, effect = effectScaling, active = active, remarks = properties[14], //this is the name of the model monster = monster }); }
protected override ModelCommonSetting CreateInstance(string[] properties) { if (!int.TryParse(properties[0], out int id)) { return(null); } if (!int.TryParse(properties[1], out int radius)) { return(null); } if (!int.TryParse(properties[2], out int height)) { return(null); } if (!int.TryParse(properties[3], out int crouchHeight)) { return(null); } if (!int.TryParse(properties[4], out int nameHeight)) { return(null); } if (!int.TryParse(properties[5], out int modelAtrId)) { return(null); } if (!int.TryParse(properties[6], out int zRadiusOffset)) { return(null); } if (!int.TryParse(properties[7], out int effectScaling)) { return(null); } if (!int.TryParse(properties[8], out int active)) { return(null); } MonsterSetting monster = null; if (properties.Length > 11 && int.TryParse(properties[11], out int monsterId)) { if (_monsterSetting.ContainsKey(monsterId)) { monster = _monsterSetting[monsterId]; } } ModelAtrSetting atr = null; if (_modelAtrSettings.ContainsKey(modelAtrId)) { atr = _modelAtrSettings[modelAtrId]; } return(new ModelCommonSetting { Id = id, Radius = radius, Height = height, CrouchHeight = crouchHeight, NameHeight = nameHeight, Atr = atr, ZRadiusOffset = zRadiusOffset, Effect = effectScaling, Active = active, Remarks = properties[10], Monster = monster }); }