public void SaveSetupIntoConfig() { mod.GetFrom(modGroup); arenaMod.GetFrom( moddableGameObjects, moddableLights); }
private IEnumerator InitializeWhenSceneIsActive() { // wait until this scene has become active ... while (myScene != SceneManager.GetActiveScene()) { yield return(null); } // ... so that we grab the right skybox material if (arenaOrig.skybox.SkyboxMaterial == null) { arenaOrig.GetFrom( moddableGameObjects, moddableLights); } InitializeActiveModLoading(); }