Ejemplo n.º 1
0
 public void SaveSetupIntoConfig()
 {
     mod.GetFrom(modGroup);
     arenaMod.GetFrom(
         moddableGameObjects,
         moddableLights);
 }
Ejemplo n.º 2
0
        private IEnumerator InitializeWhenSceneIsActive()
        {
            // wait until this scene has become active ...
            while (myScene != SceneManager.GetActiveScene())
            {
                yield return(null);
            }

            // ... so that we grab the right skybox material
            if (arenaOrig.skybox.SkyboxMaterial == null)
            {
                arenaOrig.GetFrom(
                    moddableGameObjects,
                    moddableLights);
            }

            InitializeActiveModLoading();
        }