public int CreateShaderResourceView(IntPtr pResource, ref D3D11_SHADER_RESOURCE_VIEW_DESC pDesc, ref IntPtr ppSRView) { if (m_CreateShaderResourceViewFunc == null) { var fp = GetFunctionPointer(7); m_CreateShaderResourceViewFunc = (CreateShaderResourceViewFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreateShaderResourceViewFunc)); } return(m_CreateShaderResourceViewFunc(m_ptr, pResource, ref pDesc, ref ppSRView)); }
public void GetDesc(ref D3D11_SHADER_RESOURCE_VIEW_DESC pDesc) { if (m_GetDescFunc == null) { var fp = GetFunctionPointer(8); m_GetDescFunc = (GetDescFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(GetDescFunc)); } m_GetDescFunc(m_ptr, ref pDesc); }