public void RerunFixtureAfterTearDownFixed() { MisbehavingFixture fixture = new MisbehavingFixture(); fixture.blowUpInTearDown = true; TestResult result = RunTestOnFixture( fixture ); Assert.AreEqual(1, result.Results.Count); // should have one suite and one fixture ResultSummarizer summ = new ResultSummarizer(result); Assert.AreEqual(1, summ.TestsRun); Assert.AreEqual(0, summ.TestsNotRun); fixture.Reinitialize(); result = RunTestOnFixture( fixture ); Assert.AreEqual( 1, fixture.setUpCount, "setUpCount" ); Assert.AreEqual( 1, fixture.tearDownCount, "tearDownCOunt" ); summ = new ResultSummarizer(result); Assert.AreEqual(1, summ.TestsRun); Assert.AreEqual(0, summ.TestsNotRun); }
public void RerunFixtureAfterSetUpFixed() { MisbehavingFixture fixture = new MisbehavingFixture(); fixture.blowUpInSetUp = true; TestResult result = RunTestOnFixture( fixture ); // should have one suite and one fixture ResultSummarizer summ = new ResultSummarizer(result); Assert.AreEqual(1, summ.TestsRun); Assert.AreEqual(0, summ.TestsNotRun); Assert.IsTrue(result.Executed, "Suite should have executed"); //fix the blow up in setup fixture.Reinitialize(); result = RunTestOnFixture( fixture ); Assert.AreEqual( 1, fixture.setUpCount, "setUpCount" ); Assert.AreEqual( 1, fixture.tearDownCount, "tearDownCOunt" ); // should have one suite and one fixture summ = new ResultSummarizer(result); Assert.AreEqual(1, summ.TestsRun); Assert.AreEqual(0, summ.TestsNotRun); }