public void Polisher_cannot_use_ability_to_level_up_card_it_already_leveled_up() { // Arrange var context = new TestContext(); var player = context.Player; player.State = PlayerState.Dungeon; var polisher = context.CreateCard<Whetmage>("Whetmage Polisher"); var hero = context.DrawHeroFromTopOfDeck(x => x.Level == 1); context.SetPlayerHand(polisher, hero); player.Xp = 10; var levelUp = polisher.GetAbility(); // Act context.UseAbility(levelUp); // Assert Assert.That(levelUp.Condition(player), Is.False); }
public void When_equipping_a_weapon_then_curse_of_decay_ability_is_still_available() { // Arrange var context = new TestContext(); var player = context.Player; var curse = context.CreateCard<CurseOfDecay>(); var regular = context.CreateBasicCard<Regular>(); var longspear = context.CreateBasicCard<Longspear>(); context.SetPlayerHand(curse, regular, longspear); player.State = PlayerState.Dungeon; var equipLongspear = longspear.GetAbilities().First(); var curseAbility = curse.GetAbilities().First(); // Act context.UseAbility(equipLongspear); // Assert Assert.That(player.ActiveAbilities, Has.Member(curseAbility)); }
public void Terror_can_discard_card() { // Arrange var context = new TestContext(); var terror = context.CreateCard<Skinshifter>("Terror"); var otherCard = context.CreateBasicCard<Torch>(); context.SetPlayerHand(terror, otherCard); context.SetPlayerState(Phase.Dungeon); context.WhenSelectingOptionSelect("Discard"); var ability = context.GetAbilityOf(terror); // Act context.UseAbility(ability); // Assert Assert.That(terror.PhysicalAttack, Is.EqualTo(8)); Assert.That(terror.Strength, Is.EqualTo(8)); Assert.That(context.Player.Hand, Has.No.Member(otherCard)); Assert.That(context.Player.Discard, Has.Member(otherCard)); Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability)); }
public void If_terror_destroys_disease_then_can_use_ability_one_additional_time() { var context = new TestContext(); var terror = context.CreateCard<Skinshifter>("Terror"); var disease1 = context.CreateCard<CurseOfDecay>(); var disease2 = context.CreateCard<CurseOfDecay>(); var disease3 = context.CreateCard<CurseOfDecay>(); context.SetPlayerHand(terror, disease1, disease2, disease3); context.SetPlayerState(Phase.Dungeon); context.WhenSelectingOptionSelect("Destroy"); context.WhenSelectingCardsSelectFirst(); var ability = context.GetAbilityOf(terror); // Act context.UseAbility(ability); context.UseAbilityOf(terror); // Assert Assert.That(context.Player.Hand, Has.No.Member(disease1)); Assert.That(context.Player.Hand, Has.No.Member(disease2)); Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability)); }