Пример #1
0
        public void Polisher_cannot_use_ability_to_level_up_card_it_already_leveled_up()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            player.State = PlayerState.Dungeon;
            var polisher = context.CreateCard<Whetmage>("Whetmage Polisher");
            var hero = context.DrawHeroFromTopOfDeck(x => x.Level == 1);
            context.SetPlayerHand(polisher, hero);
            player.Xp = 10;
            var levelUp = polisher.GetAbility();

            // Act
            context.UseAbility(levelUp);

            // Assert
            Assert.That(levelUp.Condition(player), Is.False);
        }
Пример #2
0
        public void When_equipping_a_weapon_then_curse_of_decay_ability_is_still_available()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfDecay>();
            var regular = context.CreateBasicCard<Regular>();
            var longspear = context.CreateBasicCard<Longspear>();
            context.SetPlayerHand(curse, regular, longspear);
            player.State = PlayerState.Dungeon;

            var equipLongspear = longspear.GetAbilities().First();
            var curseAbility = curse.GetAbilities().First();

            // Act
            context.UseAbility(equipLongspear);

            // Assert
            Assert.That(player.ActiveAbilities, Has.Member(curseAbility));
        }
Пример #3
0
        public void Terror_can_discard_card()
        {
            // Arrange
            var context = new TestContext();
            var terror = context.CreateCard<Skinshifter>("Terror");
            var otherCard = context.CreateBasicCard<Torch>();
            context.SetPlayerHand(terror, otherCard);
            context.SetPlayerState(Phase.Dungeon);
            context.WhenSelectingOptionSelect("Discard");
            var ability = context.GetAbilityOf(terror);

            // Act
            context.UseAbility(ability);

            // Assert
            Assert.That(terror.PhysicalAttack, Is.EqualTo(8));
            Assert.That(terror.Strength, Is.EqualTo(8));
            Assert.That(context.Player.Hand, Has.No.Member(otherCard));
            Assert.That(context.Player.Discard, Has.Member(otherCard));
            Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
        }
Пример #4
0
        public void If_terror_destroys_disease_then_can_use_ability_one_additional_time()
        {
            var context = new TestContext();
            var terror = context.CreateCard<Skinshifter>("Terror");
            var disease1 = context.CreateCard<CurseOfDecay>();
            var disease2 = context.CreateCard<CurseOfDecay>();
            var disease3 = context.CreateCard<CurseOfDecay>();
            context.SetPlayerHand(terror, disease1, disease2, disease3);
            context.SetPlayerState(Phase.Dungeon);
            context.WhenSelectingOptionSelect("Destroy");
            context.WhenSelectingCardsSelectFirst();
            var ability = context.GetAbilityOf(terror);

            // Act
            context.UseAbility(ability);
            context.UseAbilityOf(terror);

            // Assert
            Assert.That(context.Player.Hand, Has.No.Member(disease1));
            Assert.That(context.Player.Hand, Has.No.Member(disease2));
            Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
        }