protected BurgleScenario(BurgleScenario scenario) : base(scenario) { mName = scenario.mName; mMinimum = scenario.mMinimum; mMaximum = scenario.mMaximum; mKeepObject = scenario.mKeepObject; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mSneakinessScoring = scenario.mSneakinessScoring; mAllowGoToJail = scenario.mAllowGoToJail; mBail = scenario.mBail; mInvestigate = scenario.mInvestigate; }
protected BurgleScenario(BurgleScenario scenario) : base (scenario) { mName = scenario.mName; mMinimum = scenario.mMinimum; mMaximum = scenario.mMaximum; mKeepObject = scenario.mKeepObject; mSuccess = scenario.mSuccess; mFailure = scenario.mFailure; mSneakinessScoring = scenario.mSneakinessScoring; mAllowGoToJail = scenario.mAllowGoToJail; mBail = scenario.mBail; mInvestigate = scenario.mInvestigate; }