void Shoot() { timer = 0f; gunAudio.Play(); gunLight.enabled = true; gunParticles.Stop(); gunParticles.Play(); gunLine.enabled = true; gunLine.SetPosition(0, transform.position); shootRay.origin = transform.position; shootRay.direction = transform.forward; if (Physics.Raycast(shootRay, out shootHit, range, shootableMask)) { EnemyLife enemyHealth = shootHit.collider.GetComponent <EnemyLife> (); if (enemyHealth != null) { enemyHealth.TakeDamage(damagePerShot, shootHit.point); } gunLine.SetPosition(1, shootHit.point); } else { gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range); } }
void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <PlayerLife> (); enemyHealth = GetComponent <EnemyLife> (); nav = GetComponent <NavMeshAgent> (); }
protected void UpdateTargetAndFire() { if (!TargetInRange()) { TargetLost(); target = null; } if (target == null) { GetTarget(); if (target != null) { TargetFound(); } } if (target != null && CanFire()) { Fire(); } if (target == null) { UpdateNoTarget(); } }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); PlayerLife = player.GetComponent <PlayerLife> (); enemyHealth = GetComponent <EnemyLife> (); anim = GetComponent <Animator> (); }
public void Start() { this.raycastEnemy = GetComponent <RaycastEnemy>(); this.myTransform = gameObject.transform; this.canAttack = GetComponent <EnemyCanAttack>(); this.enemyStateMachine = GetComponent <EnemyStateMachine>(); this.enemyStateMachine.setStateMachineEnemy(StateMachineEnemy.Move); this.target = GameObject.Find("Jumba").transform; this.controllerHitSequence = target.GetComponent <ControllerHitSequence>(); this.interfaceHitCombo = target.GetComponent <InterfaceHitCombo>(); this.controllerHit = target.GetComponent <ControllerHitPlayer>(); this.strikeForce = target.GetComponent <StrikeForce>(); this.enemyLife = GetComponent <EnemyLife>(); this.characterController = GetComponent <CharacterController>(); this.enemyAnimation = GetComponent <EnemyAnimator>(); }
// private AudioSource aud; private void Start() { enemyHurt = GetComponentInParent <EnemyHurt>(); enemyLife = GetComponentInParent <EnemyLife>(); enemiIA = GetComponentInParent <EnemiIA>(); // aud = GetComponent<AudioSource>(); }
void Start() { poolPoint = GameObject.FindGameObjectWithTag("PoolPoint").GetComponent <BulletPooler>(); //Point pooler spriteRendererComponent = transform.Find("EnemySprite").GetComponent <SpriteRenderer>(); //Enemy sprite lifeScript = GetComponent <EnemyLife>(); //Get life script maxLife = lifeScript.GetLife(); //get maximum life }
// Use this for initialization void Start() { Transform[] enemyTypes = { enemy1, enemy2, enemy3 }; int numberOfEnemyType = enemyTypes.Length; float step = (xMax - xMin) / numberOfEnemies; for (int i = 0; i < numberOfEnemies; i++) { Transform obj = enemyTypes [Random.Range(0, numberOfEnemyType)]; Transform enemy = GameObject.Instantiate(obj, parentTransform); EnemyAttack attackScript = enemy.gameObject.AddComponent <EnemyAttack> (); attackScript.target = target; EnemyLife lifeScript = enemy.gameObject.AddComponent <EnemyLife> (); lifeScript.maxHealth = maxHealth; enemy.localScale = new Vector3(0.5f, 0.5f, 0.5f); enemy.transform.Translate(new Vector3( Random.Range(i - 1, i + 1) * step + xMin, y, 0)); } }
// Update is called once per frame void Update() { float deltaTime = Time.deltaTime; lastAttackTime += deltaTime; if (lastAttackTime > 1f && attacking) { attacking = false; } if (Input.GetKey(KeyCode.Space) && !attacking) { attacking = true; lastAttackTime = 0f; animator.SetBool("isAttacking", true); animator.CrossFade("Attack1H", 1); int childCount = enemies.childCount; for (int i = 0; i < childCount; i++) { Transform enemy = enemies.GetChild(i); float distance = Vector3.Distance(enemy.transform.position, transform.position); if (distance < attackDistance) { EnemyLife script = enemy.gameObject.GetComponent <EnemyLife> (); script.attacked(attackStrength); } } } }
void Start() { poolPoint = GameObject.FindGameObjectWithTag("PoolPoint").GetComponent <BulletPooler>(); //Point pooler StartCoroutine("AddRotation"); //Add rotation spriteRendererComponent = GetComponentInChildren <SpriteRenderer>(); lifeScript = GetComponent <EnemyLife>(); //Get life script enemySpawnSystem = GameObject.FindGameObjectWithTag("GameController").GetComponent <EnemySpawnSystem>(); //Find the enemySpawnSystem }
void Start() { player = ProceduralMap.pla; camera = player.transform.GetComponentInChildren <Camera>(); ef = transform.transform.GetComponent <EnemyLife>(); loadingBar.transform.localScale = new Vector3(1, 1, 1); billboard.cam = camera; }
private void Start() { life = GetComponent <EnemyLife>(); move = GetComponent <EnemyMove>(); life.damageMultiplier = 2; move.moveMultiplier = 0.60f; }
void Start() { originalVel = rotVel; enemyLife = GetComponent<EnemyLife>(); if(enemyLife == null) enemyLife = transform.parent.GetComponent<EnemyLife>(); }
void Awake() { GameObject player = GameObject.FindGameObjectWithTag("Player"); playerTransform = player.transform; playerLife = player.GetComponent <PlayerLife>(); enemyLife = GetComponent <EnemyLife>(); nav = GetComponent <UnityEngine.AI.NavMeshAgent>(); }
protected virtual void Start() { enemyLife = GetComponent<EnemyLife> (); myAnimator = transform.GetComponentInChildren<Animator> (); if(myAnimator != null) originalAnimatorSpeed = myAnimator.speed; }
void HitAnEnemy(EnemyLife enemyLife) { if(!enemyLifesHit.Contains(enemyLife)){ enemyLifesHit.Add(enemyLife); enemyLife.TakeDamage(damage); if(destroyOnHitEnemy){ Destroy(gameObject); } } }
private void Start() { thisEnemyLife = GetComponentInChildren <EnemyLife>(); if (thisEnemyLife == null) { instatiateEnemyLifeInChild(); } thisEnemyLife.OnEnemyDead += deathRoutine; }
private void instatiateEnemyLifeInChild() { System.Type[] EnemyLife = { typeof(EnemyLife) }; //componentes Instantiate(new GameObject("EnemyLife", EnemyLife), this.transform); thisEnemyLife = GetComponentInChildren <EnemyLife>(); //reload }
private void OnTriggerEnter2D(Collider2D other) { EnemyLife life = other.gameObject.GetComponent <EnemyLife>(); if (life != null) { GameObject.Destroy(gameObject); life.Damage(EnemyLife.RED, damage); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { playerLife.CurrentLife--; } if (other.gameObject.tag == "Weapon") { EnemyLife en = GetComponent <EnemyLife>(); en.currentLife--; } }
void MaybeUpdateTarget(Collider collider) { float distance = (collider.transform.position - transform.position).magnitude; if (distance > range) { return; } if (target == null || distance < (target.transform.position - transform.position).magnitude) { target = collider.gameObject.GetComponent <EnemyLife>(); } }
void OnCollisionEnter2D(Collision2D collision) { //Collide with bullet if (collision.gameObject.tag == "Bullet" && !invulnerable) { Bullet bullet = collision.gameObject.GetComponent <Bullet> (); if (bullet.hasTouched == false) { bullet.hasTouched = true; EnemyLife enemyLife = GetComponent <EnemyLife> (); Debug.Log("bullet touch"); PollutedBullet tmpbullet = collision.gameObject.GetComponent <PollutedBullet> (); if (tmpbullet != null) { tmpbullet.applyBulletEffect(this.gameObject); } else if (enemyLife) { enemyLife.damageLife(); } Destroy(collision.gameObject); } } //Polute and link when collide if (collision.gameObject.tag == "Player" && !invulnerable) { invulnerable = true; ghostTime = Time.time; //GetComponent<MoveToPlayer> ().angularSpeed += 1.0f; Color grey = new Color(); grey = Color.gray; grey.a = 0.25f; foreach (SpriteRenderer elem in gameObject.GetComponentsInChildren <SpriteRenderer> ()) { elem.color = grey; } EnemyPolute polute = GetComponent <EnemyPolute> (); if (polute != null) { //Debug.Log ("polute"); polute.polute(); Destroy(polute); } } }
private void Start() { myEnemyLife = GetComponent <EnemyLife>(); if (myEnemyLife != null) { myEnemyLife.SetEnemy(this); } myMovingBackAndForth = GetComponent <MovingBackAndForth>(); myMovingBackAndForth.SetEnemy(this); myEnemyHitBox = GetComponentInChildren <EnemyHitBox>(); if (myEnemyHitBox != null) { myEnemyHitBox.SetEnemy(this); } }
// Use this for initialization void Awake() { enemyBullet = Resources.Load("enemyBullet") as GameObject; enemyLife = GetComponent <EnemyLife>(); bossPhase = -1; wave = GameController.gameControl.enemySpawner.GetCurrentWave(); phase = (Phase)wave.phase; bulletsShot = new ArrayList(); if (wave.isBoss || wave.isMidBoss) { phase = gameObject.AddComponent <Phase> (); phase.endOfPhase = true; } }
private void Start() { enemyLife = GetComponentInChildren <EnemyLife>(); rbEnemy = GetComponent <Rigidbody>(); enemieType = GetComponent <EnemieType>(); changeMaterial = GetComponentInChildren <ChangeMaterial>(); if (ChangeMaterialParentBeach != null && ChangeMaterialParentBeach.name == "meshenemigoplaya") { changeMaterialBeach = GetComponentInChildren <ChangeMaterialBeach>(); } else { changeMaterialBeach = null; } }
void OnTriggerEnter(Collider collision) { new WaitForSeconds(0.1f); if (collision.tag == "Enemy") { EnemyLife life = collision.GetComponent <EnemyLife>(); life.recibirDaño(daño); Destroy(this.gameObject); } if (collision.tag == "Breakable") { Destruction destr = collision.GetComponent <Destruction>(); destr.Destruir(); Destroy(this.gameObject); } }
private void Shoot() { timer = 0f; shootRay.origin = cam.transform.position; shootRay.direction = cam.transform.forward * range; if (Physics.Raycast(shootRay, out shootHit, range, shootableMask)) { EnemyLife enemyLife = shootHit.collider.GetComponent <EnemyLife>(); if (enemyLife != null && enemyLife.IsAlive()) { enemyLife.TakeHit(); audioSource.Play(); } } }
void OnTriggerEnter(Collider collision) { if (ataque) { if (collision.tag == "Enemy") { EnemyLife life = collision.GetComponent <EnemyLife>(); life.recibirDaño(100); ataque = false; } if (collision.tag == "Breakable") { Destruction destr = collision.GetComponent <Destruction>(); destr.Destruir(); ataque = false; } } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Weapon") { EnemyLife en = GetComponent <EnemyLife>(); en.currentLife--; var destroy = GetComponentInParent <Earth_Enemy2>(); if (destroy != null) { destroy.Destroy(); } } if (other.gameObject.tag == "Player") { if (playerLife != null) { playerLife.CurrentLife--; } } }
// Update is called once per frame void Update() { if (target != null) { transform.position = Vector3.SmoothDamp(transform.position, target.transform.position, ref velocity, 0.05f); relative = target.transform.position - transform.position; distanceToEnemy = relative.magnitude; // If it has reached its target then display the take damage effect, decrease the enemy's life and destroy the bullet if (distanceToEnemy < 0.1) { enemyLifeScript = target.GetComponent <EnemyLife> (); if (tower != null && (tower.GetComponent <Weapon>().TakeDamageEnemyEffect != null || tower.GetComponent <MultiShotWeapon>().TakeDamageEnemyEffect != null)) { Weapon weapon; if (tower.GetComponent <Weapon>().TakeDamageEnemyEffect != null) { weapon = tower.GetComponent <Weapon>(); } else { weapon = tower.GetComponent <MultiShotWeapon>(); } weapon.effect = (GameObject)Instantiate(weapon.TakeDamageEnemyEffect, target.transform.position, target.transform.rotation); weapon.effect.transform.parent = tower.transform; } enemyLifeScript.TakeDamage(1); Destroy(gameObject); } } else { Destroy(gameObject); } }
void OnTriggerEnter(Collider collider) { if (tag != "Shooting" && collider.gameObject.tag == "Enemy") { EnemyLife enemyLife = collider.gameObject.GetComponent <EnemyLife>(); ScoreScript.scoreValue += enemyLife.getPoints(); Destroy(collider.gameObject); } if (collider.gameObject.tag == "Bullet") { if (tag == "Shooting") { shootingLife--; if (shootingLife == 0) { Destroy(this.gameObject); } Destroy(collider.gameObject); } } }
private void OnTriggerEnter(Collider other) { if (PlayerController.attack == true && other.gameObject.tag == "Enemy" && !other.gameObject.GetComponent <EnemyLife>().death) { live = other.gameObject.GetComponent <EnemyLife>(); live.life -= damage; popupController.CreatePopupText(damage, other.gameObject.GetComponent <Transform>().transform); my_audioSource.clip = enemyHitSound[Random.Range(0, enemyHitSound.Length)]; my_audioSource.Play(); live.BloodSplat(); if (BeatStrike.beatAttack && !other.gameObject.GetComponent <EnemyLife>().death) { GameObject particalEffect = Instantiate(particle, this.transform.position, Quaternion.identity); } if (testFight.knockBack) { Rigidbody rb = other.GetComponent <Rigidbody>(); Vector3 direction = other.transform.position - transform.position; direction.y = 0; rb.transform.position += direction.normalized * knockBackStrenght; } if (testFight.disturbAttack) { EnemyController enemy = other.GetComponent <EnemyController>(); enemy.hit = true; } } else { return; } }
void Start() { if (boss == null) { this.boss = GameObject.Find("createBoss").GetComponent <InstantiateBoss>().prefabBoss; } EnemyLife _enemyLife = this.boss.GetComponent <EnemyLife>(); if (_enemyLife != null) { this.lifeTotal = _enemyLife.life; } else { if (boss.name.Equals("BossRobot")) { this.lifeTotal = GameObject.Find("BossRobot(Clone)").GetComponent <RobotLife>().getLife(); } else if (boss.name.Equals("SwordBoss")) { this.lifeTotal = GameObject.Find("SwordBoss(Clone)").GetComponent <SwordBossLife>().getCurrentLife(); } else if (boss.name.Equals("DragonScene")) { this.lifeTotal = this.boss.FindChild("Dragon").FindChild("Head").GetChild(0).GetComponent <DragonLife>().life; } else if (boss.name.Equals("Exterminator")) { this.lifeTotal = this.boss.GetChild(0).GetComponent <ExterminatorLife>().maxLife; } } this.startAnimation = true; myScale.localScale = new Vector3(MAX_SCALE_X - 0.9f, MAX_SCALE_Y, MAX_SCALE_Z); }
protected virtual void Start() { enemyLife = GetComponent<EnemyLife> (); }