private static int RunFunctionDelegate(LuaState luaState, ObjectTranslator translator) { LuaNativeFunction func = (LuaNativeFunction)translator.GetRawNetObject(luaState, 1); LuaLib.LuaRemove(luaState, 1); return(func(luaState)); }
/// <summary> /// Debug tool to dump the lua stack /// </summary> /// FIXME, move somewhere else public static void DumpStack(ObjectTranslator translator, LuaState luaState) { int depth = LuaLib.LuaGetTop(luaState); #if WINDOWS_PHONE Debug.WriteLine("lua stack depth: {0}", depth); #elif !SILVERLIGHT Debug.Print("lua stack depth: {0}", depth); #endif for (int i = 1; i <= depth; i++) { var type = LuaLib.LuaType(luaState, i); // we dump stacks when deep in calls, calling typename while the stack is in flux can fail sometimes, so manually check for key types string typestr = (type == LuaTypes.Table) ? "table" : LuaLib.LuaTypeName(luaState, type); string strrep = LuaLib.LuaToString(luaState, i).ToString(); if (type == LuaTypes.UserData) { object obj = translator.GetRawNetObject(luaState, i); strrep = obj.ToString(); } #if WINDOWS_PHONE Debug.WriteLine("{0}: ({1}) {2}", i, typestr, strrep); #elif !SILVERLIGHT Debug.Print("{0}: ({1}) {2}", i, typestr, strrep); #endif } }
private static int ToStringLua(LuaState luaState, ObjectTranslator translator) { object obj = translator.GetRawNetObject(luaState, 1); if (obj != null) { translator.Push(luaState, obj.ToString() + ": " + obj.GetHashCode().ToString()); } else { LuaLib.LuaPushNil(luaState); } return(1); }
/// <summary> /// Debug tool to dump the lua stack /// </summary> /// FIXME, move somewhere else public static void DumpStack (ObjectTranslator translator, LuaState luaState) { int depth = LuaLib.LuaGetTop (luaState); #if WINDOWS_PHONE Debug.WriteLine("lua stack depth: {0}", depth); #elif UNITY_3D UnityEngine.Debug.Log(string.Format("lua stack depth: {0}", depth)); #elif !SILVERLIGHT Debug.Print ("lua stack depth: {0}", depth); #endif for (int i = 1; i <= depth; i++) { var type = LuaLib.LuaType (luaState, i); // we dump stacks when deep in calls, calling typename while the stack is in flux can fail sometimes, so manually check for key types string typestr = (type == LuaTypes.Table) ? "table" : LuaLib.LuaTypeName (luaState, type); string strrep = LuaLib.LuaToString (luaState, i).ToString (); if (type == LuaTypes.UserData) { object obj = translator.GetRawNetObject (luaState, i); strrep = obj.ToString (); } #if WINDOWS_PHONE Debug.WriteLine("{0}: ({1}) {2}", i, typestr, strrep); #elif UNITY_3D UnityEngine.Debug.Log(string.Format("{0}: ({1}) {2}", i, typestr, strrep)); #elif !SILVERLIGHT Debug.Print ("{0}: ({1}) {2}", i, typestr, strrep); #endif } }
static int UnaryNegationLua (LuaState luaState, ObjectTranslator translator) { object obj1 = translator.GetRawNetObject (luaState, 1); if (obj1 == null) { translator.ThrowError (luaState, "Cannot negate a nil object"); LuaLib.LuaPushNil (luaState); return 1; } Type type = obj1.GetType (); MethodInfo opUnaryNegation = type.GetMethod ("op_UnaryNegation"); if (opUnaryNegation == null) { translator.ThrowError (luaState, "Cannot negate object (" + type.Name + " does not overload the operator -)"); LuaLib.LuaPushNil (luaState); return 1; } obj1 = opUnaryNegation.Invoke (obj1, new object [] { obj1 }); translator.Push (luaState, obj1); return 1; }
private static int ToStringLua (LuaState luaState, ObjectTranslator translator) { object obj = translator.GetRawNetObject (luaState, 1); if (obj != null) translator.Push (luaState, obj.ToString () + ": " + obj.GetHashCode ().ToString()); else LuaLib.LuaPushNil (luaState); return 1; }
private static int RunFunctionDelegate (LuaState luaState, ObjectTranslator translator) { LuaNativeFunction func = (LuaNativeFunction)translator.GetRawNetObject (luaState, 1); LuaLib.LuaRemove (luaState, 1); return func (luaState); }
static object GetTargetObject (LuaState luaState, string operation, ObjectTranslator translator) { Type t; object target = translator.GetRawNetObject (luaState, 1); if (target != null) { t = target.GetType (); if (t.HasMethod (operation)) return target; } target = translator.GetRawNetObject (luaState, 2); if (target != null) { t = target.GetType (); if (t.HasMethod (operation)) return target; } return null; }
private int GetMethodInternal(LuaState luaState) { object obj = translator.GetRawNetObject(luaState, 1); if (obj == null) { translator.ThrowError(luaState, "trying to index an invalid object reference"); LuaLib.LuaPushNil(luaState); return(1); } object index = translator.GetObject(luaState, 2); //var indexType = index.GetType(); string methodName = index as string; // will be null if not a string arg var objType = obj.GetType(); // Handle the most common case, looking up the method by name. // CP: This will fail when using indexers and attempting to get a value with the same name as a property of the object, // ie: xmlelement['item'] <- item is a property of xmlelement try { if (!string.IsNullOrEmpty(methodName) && IsMemberPresent(objType, methodName)) { return(GetMember(luaState, objType, obj, methodName, BindingFlags.Instance | BindingFlags.IgnoreCase)); } } catch { } // Try to access by array if the type is right and index is an int (lua numbers always come across as double) if (objType.IsArray && index is double) { int intIndex = (int)((double)index); if (objType.UnderlyingSystemType == typeof(float[])) { float[] arr = ((float[])obj); translator.Push(luaState, arr [intIndex]); } else if (objType.UnderlyingSystemType == typeof(double[])) { double[] arr = ((double[])obj); translator.Push(luaState, arr [intIndex]); } else if (objType.UnderlyingSystemType == typeof(int[])) { int[] arr = ((int[])obj); translator.Push(luaState, arr [intIndex]); } else { object[] arr = (object[])obj; translator.Push(luaState, arr [intIndex]); } } else { // Try to use get_Item to index into this .net object var methods = objType.GetMethods(); foreach (var mInfo in methods) { if (mInfo.Name == "get_Item") { //check if the signature matches the input if (mInfo.GetParameters().Length == 1) { var getter = mInfo; var actualParms = (getter != null) ? getter.GetParameters() : null; if (actualParms == null || actualParms.Length != 1) { translator.ThrowError(luaState, "method not found (or no indexer): " + index); LuaLib.LuaPushNil(luaState); } else { // Get the index in a form acceptable to the getter index = translator.GetAsType(luaState, 2, actualParms [0].ParameterType); object[] args = new object[1]; // Just call the indexer - if out of bounds an exception will happen args [0] = index; try { object result = getter.Invoke(obj, args); translator.Push(luaState, result); } catch (TargetInvocationException e) { // Provide a more readable description for the common case of key not found if (e.InnerException is KeyNotFoundException) { translator.ThrowError(luaState, "key '" + index + "' not found "); } else { translator.ThrowError(luaState, "exception indexing '" + index + "' " + e.Message); } LuaLib.LuaPushNil(luaState); } } } } } } LuaLib.LuaPushBoolean(luaState, false); return(2); }
static int AddLua (LuaState luaState, ObjectTranslator translator) { object obj1 = translator.GetRawNetObject (luaState, 1); object obj2 = translator.GetRawNetObject (luaState, 2); if (obj1 == null || obj2 == null) { translator.ThrowError (luaState, "Cannot add a nil object"); LuaLib.LuaPushNil (luaState); return 1; } Type type = obj1.GetType (); MethodInfo opAddition = type.GetMethod ("op_Addition"); if (opAddition == null) { translator.ThrowError (luaState, "Cannot add object (" + type.Name+ " does not overload the operator +)"); LuaLib.LuaPushNil (luaState); return 1; } obj1 = opAddition.Invoke (obj1, new object[] { obj1, obj2 }); translator.Push (luaState, obj1); return 1; }