public void RequireRoleList() { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = mLoginModule.mServerID; xData.account = ByteString.CopyFromUtf8(mLoginModule.mAccount); MemoryStream stream = new MemoryStream(); xData.WriteTo(stream); mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, stream); Debug.Log("RequireRoleList"); }
public void RequireRoleList() { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = mLoginModule.mServerID; xData.account = UnicodeEncoding.Default.GetBytes(mLoginModule.mAccount); MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqRoleList>(stream, xData); mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, stream); Debug.Log("RequireRoleList"); }
// 请求消息 public void LoginPB(string strAccount, string strPwd, string strKey) { Debug.Log("LoginPB:" + strAccount); NFMsg.ReqAccountLogin xData = new NFMsg.ReqAccountLogin(); xData.account = ByteString.CopyFromUtf8(strAccount); xData.password = ByteString.CopyFromUtf8(strPwd); xData.security_code = ByteString.CopyFromUtf8(strKey); xData.signBuff = ByteString.CopyFromUtf8(""); xData.clientVersion = 1; xData.loginMode = 0; xData.clientIP = 0; xData.clientMAC = 0; xData.device_info = ByteString.CopyFromUtf8(""); xData.extra_info = ByteString.CopyFromUtf8(""); mAccount = strAccount; MemoryStream stream = new MemoryStream(); xData.WriteTo(stream); mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_LOGIN, stream); }
// 请求消息 public void LoginPB(string strAccount, string strPwd, string strKey) { Debug.Log("LoginPB:" + strAccount); NFMsg.ReqAccountLogin xData = new NFMsg.ReqAccountLogin(); xData.account = System.Text.Encoding.Default.GetBytes(strAccount); xData.password = System.Text.Encoding.Default.GetBytes(strPwd); xData.security_code = System.Text.Encoding.Default.GetBytes(strKey); xData.signBuff = System.Text.Encoding.Default.GetBytes(""); xData.clientVersion = 1; xData.loginMode = 0; xData.clientIP = 0; xData.clientMAC = 0; xData.device_info = System.Text.Encoding.Default.GetBytes(""); xData.extra_info = System.Text.Encoding.Default.GetBytes(""); mAccount = strAccount; MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqAccountLogin>(stream, xData); mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_LOGIN, stream); }