Inheritance: global::ProtoBuf.IExtensible
示例#1
0
        public void RequireDelRole(string strRoleName)
        {
            NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole();
            xData.name    = ByteString.CopyFromUtf8(strRoleName);
            xData.account = ByteString.CopyFromUtf8(mAccount);
            xData.game_id = mServerID;

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg(NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, mxBody);
        }
示例#2
0
        public void RequireDelRole(NFrame.NFGUID objectID, string strAccount, string strRoleName, int nGameID)
        {
            NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole();
            xData.name    = UnicodeEncoding.Default.GetBytes(strRoleName);
            xData.account = UnicodeEncoding.Default.GetBytes(strAccount);
            xData.game_id = nGameID;

            mxBody.SetLength(0);
            mxSerializer.Serialize(mxBody, xData);

            SendMsg(objectID, NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, mxBody);
        }
    public void RequireDelRole(NFrame.NFGUID objectID, string strAccount, string strRoleName, int nGameID)
    {
        NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole();
        xData.name    = UnicodeEncoding.Default.GetBytes(strRoleName);
        xData.account = UnicodeEncoding.Default.GetBytes(strAccount);
        xData.game_id = nGameID;

        MemoryStream stream = new MemoryStream();

        Serializer.Serialize <NFMsg.ReqDeleteRole>(stream, xData);

        SendMsg(objectID, NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, stream);
    }
示例#4
0
        public void RequireDelRole(string strRoleName)
        {
            NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole();
            xData.Name    = ByteString.CopyFromUtf8(strRoleName);
            xData.Account = ByteString.CopyFromUtf8(mAccount);
            xData.GameId  = mServerID;

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            mNetModule.SendMsg((int)NFMsg.EGameMsgID.ReqDeleteRole, mxBody);


            Debug.Log("RequireDelRole:" + strRoleName);
        }
    public void RequireDelRole(NFCoreEx.NFIDENTID objectID, string strAccount, string strRoleName, int nGameID)
    {
        NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole();
        xData.name = UnicodeEncoding.Default.GetBytes(strRoleName);
        xData.account = UnicodeEncoding.Default.GetBytes(strAccount);
        xData.game_id = nGameID;

        MemoryStream stream = new MemoryStream();
        Serializer.Serialize<NFMsg.ReqDeleteRole>(stream, xData);

        SendMsg(objectID, NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, stream);
    }