public void RequireDelRole(string strRoleName) { NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole(); xData.name = ByteString.CopyFromUtf8(strRoleName); xData.account = ByteString.CopyFromUtf8(mAccount); xData.game_id = mServerID; mxBody.SetLength(0); xData.WriteTo(mxBody); mNetModule.SendMsg(NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, mxBody); }
public void RequireDelRole(NFrame.NFGUID objectID, string strAccount, string strRoleName, int nGameID) { NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole(); xData.name = UnicodeEncoding.Default.GetBytes(strRoleName); xData.account = UnicodeEncoding.Default.GetBytes(strAccount); xData.game_id = nGameID; mxBody.SetLength(0); mxSerializer.Serialize(mxBody, xData); SendMsg(objectID, NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, mxBody); }
public void RequireDelRole(NFrame.NFGUID objectID, string strAccount, string strRoleName, int nGameID) { NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole(); xData.name = UnicodeEncoding.Default.GetBytes(strRoleName); xData.account = UnicodeEncoding.Default.GetBytes(strAccount); xData.game_id = nGameID; MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqDeleteRole>(stream, xData); SendMsg(objectID, NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, stream); }
public void RequireDelRole(string strRoleName) { NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole(); xData.Name = ByteString.CopyFromUtf8(strRoleName); xData.Account = ByteString.CopyFromUtf8(mAccount); xData.GameId = mServerID; mxBody.SetLength(0); xData.WriteTo(mxBody); mNetModule.SendMsg((int)NFMsg.EGameMsgID.ReqDeleteRole, mxBody); Debug.Log("RequireDelRole:" + strRoleName); }
public void RequireDelRole(NFCoreEx.NFIDENTID objectID, string strAccount, string strRoleName, int nGameID) { NFMsg.ReqDeleteRole xData = new NFMsg.ReqDeleteRole(); xData.name = UnicodeEncoding.Default.GetBytes(strRoleName); xData.account = UnicodeEncoding.Default.GetBytes(strAccount); xData.game_id = nGameID; MemoryStream stream = new MemoryStream(); Serializer.Serialize<NFMsg.ReqDeleteRole>(stream, xData); SendMsg(objectID, NFMsg.EGameMsgID.EGMI_REQ_DELETE_ROLE, stream); }