示例#1
0
 private static void SetMesh(String key, Mesh mesh)
 {
     if (meshes.ContainsKey(key))
     {
         meshes[key] = mesh;
     }
     else
     {
         meshes.Add(key, mesh);
     }
 }
示例#2
0
 internal ObjectEntity(Mesh mesh)
 {
     this.mesh = mesh;
 }
示例#3
0
        //TODO:Texture

        internal EntityObjectCreator(Mesh mesh)
        {
            this.mesh = mesh;
        }