/* * ===== * Private Methods * ===== */ /* * Starts the next tween in the tweens List */ private void StartNextTween(float delay = 0f) { //remove any listeners from previous tween if (activeTween != null) { activeTween.OnTweenProgress -= OnTweenProgress; activeTween.OnTweenComplete -= OnTweenComplete; } //grab the next tween step NDTweenTimelineStep step = (NDTweenTimelineStep)tweens[currentTween]; // start the tweem if (step.isTo) { activeTween = NDTween.To( step.target, step.timeInSeconds, step.position, step.scale, step.rotation, step.color, step.colorTarget, step.easing, step.delay + delay, true, true, true, step.isUi ); } else { activeTween = NDTween.From( step.target, step.timeInSeconds, step.position, step.scale, step.rotation, step.color, step.colorTarget, step.easing, step.delay + delay, true, true, true, step.isUi ); } // listen to tween events for new tween activeTween.OnTweenComplete += OnTweenComplete; activeTween.OnTweenProgress += OnTweenProgress; if (OnTimelineStart != null) { OnTimelineStart(); } }
/* * Staggers the firing of tweens in the provided array by the specified delay */ static public void Stagger(NDTweenWorker[] tweens, float delay) { NDTweenWorker tween; for (int i = 0; i < tweens.Length; i++) { tween = tweens[i]; float newDelay = tween.delay + (delay * i); if (tween.isTo) { NDTween.To(tween.targetGameObject, tween.tweenTimeInSeconds, tween.endPosition, tween.endScale, tween.endRotation, tween.endColor, tween.colorTarget, tween.easingEquation, newDelay, tween.destroyOnComplete, tween.clearCurrentTweens, true, tween.isUI); } else { NDTween.From(tween.targetGameObject, tween.tweenTimeInSeconds, tween.startPosition, tween.startScale, tween.startRotation, tween.startColor, tween.colorTarget, tween.easingEquation, newDelay, tween.destroyOnComplete, tween.clearCurrentTweens, true, tween.isUI); } } }
/* * Fire the tween again, will reset object to it's start position before doing the same motion */ public NDTweenWorker Retrigger(float extraDelay = 0f) { // check for any other NDTweenWorker components NDTweenWorker[] workers = targetGameObject.GetComponents <NDTweenWorker>(); bool needsToBeAddedAgain = true; // loop through to see if this one exists on targetGameObject for (int i = 0; i < workers.Length; i++) { if (workers[i] == this) { needsToBeAddedAgain = false; } } // reset targetGameObject properties SetTargetPosition(isTo ? startPosition : endPosition); SetTargetScale(isTo ? startScale : endScale); SetTargetRotation(isTo ? startRotation : endRotation); if (isUI) { targetGameObject.GetComponent <CanvasRenderer>().SetAlpha(isTo ? startAlpha : endAlpha); } else if (hasRenderer) { targetGameObject.GetComponent <Renderer>().material.SetColor(colorTarget, isTo ? startColor : endColor); } //if not present, fire through NDTween as initially fired if (needsToBeAddedAgain) { if (isUI) { if (isTo) { return(NDUITween.To(targetGameObject, tweenTimeInSeconds, endPosition, endScale, endRotation, endAlpha, easingEquation, delay, destroyOnComplete, clearCurrentTweens)); } else { return(NDUITween.From(targetGameObject, tweenTimeInSeconds, startPosition, startScale, startRotation, startAlpha, easingEquation, delay, destroyOnComplete, clearCurrentTweens)); } } else { if (isTo) { return(NDTween.To(targetGameObject, tweenTimeInSeconds, endPosition, endScale, endRotation, endColor, colorTarget, easingEquation, delay, destroyOnComplete, clearCurrentTweens)); } else { return(NDTween.From(targetGameObject, tweenTimeInSeconds, startPosition, startScale, startRotation, startColor, colorTarget, easingEquation, delay, destroyOnComplete, clearCurrentTweens)); } } } else { //otherwise call StartTween StartTween(); return(this); } }
static public NDTweenWorker UITo(GameObject target, float timeInSeconds, Vector3 position, Func <float, float> easing = null, float delay = 0f, bool destroyOnComplete = true, bool clearCurrentTweens = true, bool autoPlay = true) { return(NDTween.To(target, timeInSeconds, position)); }
static public NDTweenWorker To(GameObject target, float timeInSeconds, Vector3 position, Vector3 scale, Vector3 rotation, Color color, string colorTarget, NDTweenOptions options) { return(NDTween.To(target, timeInSeconds, position, scale, rotation, color, colorTarget, options.easing, options.delay, options.destroyOnComplete, options.clearCurrentTweens, options.autoPlay, options.isUI)); }
static public NDTweenWorker To(GameObject target, float timeInSeconds, Vector3 position, Vector3 scale, Vector3 rotation, Color color, Func <float, float> easing = null, float delay = 0f, bool destroyOnComplete = true, bool clearCurrentTweens = true, bool autoPlay = true, bool isUI = false) { return(NDTween.To(target, timeInSeconds, position, scale, rotation, color, "_Color", easing, delay, destroyOnComplete, clearCurrentTweens, autoPlay, isUI)); }
static public NDTweenWorker ColorTo(GameObject target, float timeInSeconds, Color color, string colorTarget, NDTweenOptions options) { return(NDTween.To(target, timeInSeconds, target.transform.localPosition, target.transform.localScale, target.transform.localRotation.eulerAngles, color, colorTarget, options.easing, options.delay, options.destroyOnComplete, options.clearCurrentTweens, options.autoPlay, options.isUI)); }
static public NDTweenWorker ColorTo(GameObject target, float timeInSeconds, Color color, string colorTarget, Func <float, float> easing = null, float delay = 0f, bool destroyOnComplete = true, bool clearCurrentTweens = true, bool autoPlay = true, bool isUI = false) { return(NDTween.To(target, timeInSeconds, target.transform.localPosition, target.transform.localScale, target.transform.localRotation.eulerAngles, color, colorTarget, easing, delay, destroyOnComplete, clearCurrentTweens, autoPlay, isUI)); }
static public NDTweenWorker RotateTo(GameObject target, float timeInSeconds, Vector3 rotation, NDTweenOptions options) { return(NDTween.To(target, timeInSeconds, target.transform.localPosition, target.transform.localScale, rotation, NDTween.GetMaterialColor(target, "_Color"), "_Color", options.easing, options.delay, options.destroyOnComplete, options.clearCurrentTweens, options.autoPlay, options.isUI)); }
static public NDTweenWorker RotateTo(GameObject target, float timeInSeconds, Vector3 rotation, Func <float, float> easing = null, float delay = 0f, bool destroyOnComplete = true, bool clearCurrentTweens = true, bool autoPlay = true, bool isUI = false) { return(NDTween.To(target, timeInSeconds, target.transform.localPosition, target.transform.localScale, rotation, NDTween.GetMaterialColor(target, "_Color"), "_Color", easing, delay, destroyOnComplete, clearCurrentTweens, autoPlay, isUI)); }