override public PositionUpdate Decode_OP_MobUpdate(byte[] MobUpdatePacket) { PositionUpdate PosUpdate = new PositionUpdate(); ByteStream Buffer = new ByteStream(MobUpdatePacket); PosUpdate.SpawnID = Buffer.ReadUInt16(); Buffer.SkipBytes(2); UInt32 Word1 = Buffer.ReadUInt32(); UInt32 Word2 = Buffer.ReadUInt32(); UInt16 Word3 = Buffer.ReadUInt16(); PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF)); // Z is in the top 13 bits of Word1 and the bottom 6 of Word2 UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits ZPart2 = ZPart2 << 13; PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2)); PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF); PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF)); PosUpdate.HighRes = false; return PosUpdate; }
public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt16 SpawnID = Buffer.ReadUInt16(); Buffer.SkipBytes(6); float x = Buffer.ReadSingle(); float y = Buffer.ReadSingle(); Buffer.SkipBytes(12); float z = Buffer.ReadSingle(); Buffer.SkipBytes(4); UInt32 Temp = Buffer.ReadUInt32(); Temp = Temp & 0x3FFFFF; Temp = Temp >> 10; float heading = Utils.EQ19ToFloat((Int32)(Temp)); OutputStream.WriteLine("Loc: {0}, {1}, {2} Heading: {3}", x, y, z, heading); OutputStream.WriteLine(""); }
public void ExploreHPUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt32 CurrentHP = Buffer.ReadUInt32(); Int32 MaxHP = Buffer.ReadInt32(); UInt16 SpawnID = Buffer.ReadUInt16(); string SpawnName = FindExplorerSpawn(SpawnID); OutputStream.WriteLine("Spawn {0} {1} Current HP: {2} Max HP: {3}", SpawnID, SpawnName, CurrentHP, MaxHP); OutputStream.WriteLine(""); }
public void ExplorePlayerProfile(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { OutputStream.WriteLine("{0, -5}: Checksum = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: ChecksumSize = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine(""); OutputStream.WriteLine("{0, -5}: Gender = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Race = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Class = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level1 = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine(""); UInt32 BindCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: BindCount = {1}", Buffer.GetPosition() - 4, BindCount); for (int i = 0; i < BindCount; ++i) { OutputStream.WriteLine("{0, -5}: Bind: {1} Zone: {2} XYZ: {3},{4},{5} Heading: {6}", Buffer.GetPosition(), i, Buffer.ReadUInt32(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle()); } OutputStream.WriteLine(""); OutputStream.WriteLine("{0, -5}: Deity = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Intoxication = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(8); // Deity, intoxication UInt32 UnknownCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, UnknownCount); for (int i = 0; i < UnknownCount; ++i) { OutputStream.WriteLine("{0, -5}: Unknown : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } UInt32 EquipmentCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: EquipmentCount = {1}", Buffer.GetPosition() - 4, EquipmentCount); for (int i = 0; i < EquipmentCount; ++i) { OutputStream.Write("{0, -5}: Equip: {1} Values: ", Buffer.GetPosition(), i); for (int j = 0; j < 5; ++j) OutputStream.Write("{0} ", Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(20); } UInt32 EquipmentCount2 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: EquipmentCount2 = {1}", Buffer.GetPosition() - 4, EquipmentCount2); for (int i = 0; i < EquipmentCount2; ++i) { OutputStream.Write("{0, -5}: Equip2: {1} Values: ", Buffer.GetPosition(), i); for (int j = 0; j < 5; ++j) OutputStream.Write("{0} ", Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(20); } UInt32 TintCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TintCount = {1}", Buffer.GetPosition() - 4, TintCount); for (int i = 0; i < TintCount; ++i) { OutputStream.WriteLine("{0, -5}: TintCount : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } UInt32 TintCount2 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TintCount2 = {1}", Buffer.GetPosition() - 4, TintCount2); for (int i = 0; i < TintCount; ++i) { OutputStream.WriteLine("{0, -5}: TintCount2 : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } OutputStream.WriteLine("{0, -5}: Hair Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Beard Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Eye1 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Eye2 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Hairstyle = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Beard = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Face = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Drakkin Heritage = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Drakkin Tattoo = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Drakkin Details = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Height = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Primary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Secondary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc. OutputStream.WriteLine("{0, -5}: Unspent Skill Points = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Mana = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Current HP = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //UInt32 Points = Buffer.ReadUInt32(); //UInt32 Mana = Buffer.ReadUInt32(); //UInt32 CurHP = Buffer.ReadUInt32(); //OutputStream.WriteLine("Points, Mana, CurHP = {0}, {1}, {2}", Points, Mana, CurHP); OutputStream.WriteLine("{0, -5}: STR = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: STA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: CHA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: DEX = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: INT = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AGI = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: WIS = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(28); //Buffer.SkipBytes(28); UInt32 AACount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: AA Count = {1}", Buffer.GetPosition() - 4, AACount); for (int i = 0; i < AACount; ++i) { OutputStream.WriteLine(" AA: {0}, Value: {1}, Unknown08: {2}", Buffer.ReadUInt32(), Buffer.ReadUInt32(), Buffer.ReadUInt32()); //Buffer.SkipBytes(12); } UInt32 SkillCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Skill Count = {1}", Buffer.GetPosition() - 4, SkillCount); for (int i = 0; i < SkillCount; ++i) { Buffer.SkipBytes(4); } UInt32 SomethingCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Something Count = {1}", Buffer.GetPosition() - 4, SomethingCount); for (int i = 0; i < SomethingCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Something {0} : {1}", i, Buffer.ReadUInt32()); } UInt32 DisciplineCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Discipline Count = {1}", Buffer.GetPosition() - 4, DisciplineCount); for (int i = 0; i < DisciplineCount; ++i) { Buffer.SkipBytes(4); } UInt32 TimeStampCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TimeStamp Count = {1}", Buffer.GetPosition() - 4, TimeStampCount); for (int i = 0; i < TimeStampCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Timestamp {0} : {1}", i, Buffer.ReadUInt32()); } System.DateTime dateTime; UInt32 RecastCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Recast Count = {1}", Buffer.GetPosition() - 4, RecastCount); for (int i = 0; i < RecastCount; ++i) { //Buffer.SkipBytes(4); UInt32 TimeStamp = Buffer.ReadUInt32(); dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0); dateTime = dateTime.AddSeconds(TimeStamp); OutputStream.WriteLine("Recast {0} : {1} {2}", i, TimeStamp, dateTime.ToString()); } UInt32 TimeStamp2Count = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TimeStamp2 Count = {1}", Buffer.GetPosition() - 4, TimeStamp2Count); for (int i = 0; i < TimeStamp2Count; ++i) { //Buffer.SkipBytes(4); UInt32 TimeStamp = Buffer.ReadUInt32(); dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0); dateTime = dateTime.AddSeconds(TimeStamp); OutputStream.WriteLine("Timestamp {0} : {1} {2}", i, TimeStamp, dateTime.ToString()); } UInt32 SpellBookSlots = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: SpellBookSlot Count = {1}", Buffer.GetPosition() - 4, SpellBookSlots); for (int i = 0; i < SpellBookSlots; ++i) { Buffer.SkipBytes(4); } UInt32 SpellMemSlots = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Spell Mem Count = {1}", Buffer.GetPosition() - 4, SpellMemSlots); for (int i = 0; i < SpellMemSlots; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, SomethingCount); for (int i = 0; i < SomethingCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Unknown {0} : {1}", i, Buffer.ReadUInt32()); } OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 BuffCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Buff Count = {1}", Buffer.GetPosition() - 4, BuffCount); for (int i = 0; i < BuffCount; ++i) { Buffer.ReadByte(); float UnkFloat = Buffer.ReadSingle(); UInt32 PlayerID = Buffer.ReadUInt32(); Byte UnkByte = Buffer.ReadByte(); UInt32 Counters1 = Buffer.ReadUInt32(); UInt32 Duration = Buffer.ReadUInt32(); Byte Level = Buffer.ReadByte(); UInt32 SpellID = Buffer.ReadUInt32(); UInt32 SlotID = Buffer.ReadUInt32(); Buffer.SkipBytes(5); UInt32 Counters2 = Buffer.ReadUInt32(); OutputStream.WriteLine("Sl: {0}, UF: {1}, PID: {2}, UByte: {3}, Cnt1: {4}, Dur: {5}, Lvl: {6} SpellID: {7}, SlotID: {8}, Cnt2: {9}", i, UnkFloat, PlayerID, UnkByte, Counters1, Duration, Level, SpellID, SlotID, Counters2); Buffer.SkipBytes(44); } OutputStream.WriteLine("{0, -5}: Plat = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Gold = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Silver = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Copper = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Plat Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Gold Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Silver Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Copper Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Toxicity? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Thirst? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Hunger? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(20); OutputStream.WriteLine("{0, -5}: AA Spent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Point Count? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Assigned = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent General = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Archetype = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Class = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Special = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Unspent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown", Buffer.GetPosition(), Buffer.ReadUInt16()); //Buffer.SkipBytes(30); UInt32 BandolierCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Bandolier Count = {1}", Buffer.GetPosition() - 4, BandolierCount); for (int i = 0; i < BandolierCount; ++i) { Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); } UInt32 PotionCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Potion Count = {1}", Buffer.GetPosition() - 4, PotionCount); for (int i = 0; i < PotionCount; ++i) { Buffer.ReadString(false); Buffer.SkipBytes(8); } OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadInt32()); OutputStream.WriteLine("{0, -5}: Item HP Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Endurance Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Mana Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Expansion Count {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 NameLength = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Name Length: {1}", Buffer.GetPosition() - 4, NameLength); int CurrentPosition = Buffer.GetPosition(); OutputStream.WriteLine("{0, -5}: Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false)); Buffer.SetPosition(CurrentPosition + (int)NameLength); UInt32 LastNameLength = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: LastName Length: {1}", Buffer.GetPosition() - 4, LastNameLength); CurrentPosition = Buffer.GetPosition(); OutputStream.WriteLine("{0, -5}: Last Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false)); Buffer.SetPosition(CurrentPosition + (int)LastNameLength); OutputStream.WriteLine("{0, -5}: Birthday {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Account Start Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Last Login Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Time Played Minutes {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Time Entitled On Account {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Expansions {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 LanguageCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Language Count = {1}", Buffer.GetPosition() - 4, LanguageCount); for (int i = 0; i < LanguageCount; ++i) { Buffer.SkipBytes(1); } OutputStream.WriteLine("{0, -5}: Zone ID {1}", Buffer.GetPosition(), Buffer.ReadUInt16()); OutputStream.WriteLine("{0, -5}: Zone Instance {1}", Buffer.GetPosition(), Buffer.ReadUInt16()); OutputStream.WriteLine("{0, -5}: Y,X,Z {1},{2},{3} Heading: {4}", Buffer.GetPosition(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: GuildID? {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Experience {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Bank Plat {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Gold {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Silver {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Copper {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 Unknown42 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown, value 42? {1}", Buffer.GetPosition() - 4, Unknown42); Buffer.SkipBytes((int)(Unknown42 * 8)); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Career Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Current Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 PersonalTributeCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Personal Tribute Count {1}", Buffer.GetPosition() - 4, PersonalTributeCount); Buffer.SkipBytes((int)(PersonalTributeCount * 8)); UInt32 GuildTributeCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Guild Tribute Count {1}", Buffer.GetPosition() - 4, GuildTributeCount); Buffer.SkipBytes((int)(GuildTributeCount * 8)); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 121 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(121); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Position now {0}", Buffer.GetPosition()); UInt32 Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 320 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(320); OutputStream.WriteLine("Skipping 343 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(343); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 Unknown6 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown6 {1} LDON Stuff ?", Buffer.GetPosition() - 4, Unknown6); for (int i = 0; i < Unknown6; ++i) OutputStream.WriteLine("{0, -5}: Unknown LDON? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64 * 4); // Air remaining ? OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); // Next 7 could be PVP stats, OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); // PVP LastKill struct ? OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(25); Byte b; do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); // PVP LastDeath struct ? OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(25); do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); // PVP Number of Kills in Last 24 hours ? OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 Unknown50 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown50 {1}", Buffer.GetPosition() - 4, Unknown50); // PVP Recent Kills ? OutputStream.WriteLine("Skipping 50 x (String + 24 bytes) starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(1338); for (int i = 0; i < 50; ++i) { do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); } // OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Group autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Raid autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Guild autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level3? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Showhelm? {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: RestTimer? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 1028 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(1028); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Pointer is {0} bytes from end.", Buffer.Length() - Buffer.GetPosition()); }
public void ExploreTaskDescription(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt32 Seq = Buffer.ReadUInt32(); UInt32 TaskID = Buffer.ReadUInt32(); UInt32 Unk1 = Buffer.ReadUInt32(); UInt32 Unk2 = Buffer.ReadUInt32(); byte Unk3 = Buffer.ReadByte(); OutputStream.WriteLine("Seq: {0}, TaskID: {1}, Unk1: {2:X}, Unk2: {3:X}, Unk3: {4:X}", Seq, TaskID, Unk1, Unk2, Unk3); String Title = Buffer.ReadString(false); OutputStream.WriteLine("Title: {0}", Title); UInt32 Duration = Buffer.ReadUInt32(); UInt32 Unk4 = Buffer.ReadUInt32(); UInt32 StartTime = Buffer.ReadUInt32(); String Desc = Buffer.ReadString(false); OutputStream.WriteLine("Duration: {0}, Unk4: {1:X}, StartTime: {2:X}", Duration, Unk4, StartTime); OutputStream.WriteLine("Desc: {0}", Desc); UInt32 RewardCount = Buffer.ReadUInt32(); UInt32 Unk5 = Buffer.ReadUInt32(); UInt32 Unk6 = Buffer.ReadUInt32(); UInt16 Unk7 = Buffer.ReadUInt16(); OutputStream.WriteLine("RewardCount: {0}, Unk5: {1:X}, Unk6: {2:X}, Unk7: {3:X}", Duration, Unk5, Unk6, Unk7); string MyString = ""; byte b; while ((b = Buffer.ReadByte()) != 0) { if (b == 0x12) continue; MyString += Convert.ToChar(b); } OutputStream.WriteLine("RewardString: {0}", MyString); UInt32 Unk8 = Buffer.ReadUInt32(); byte Unk9 = Buffer.ReadByte(); OutputStream.WriteLine("Unk8: {0:X}, Unk9: {1:X}", Unk8, Unk9); }
public void ExploreOpenNewTasksWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt32 NumTasks = Buffer.ReadUInt32(); UInt32 Unknown = Buffer.ReadUInt32(); UInt32 TaskGiver = Buffer.ReadUInt32(); OutputStream.WriteLine("Number of Tasks: {0}, Given by: {1}", NumTasks, TaskGiver); for (int i = 0; i < NumTasks; ++i) { UInt32 TaskID = Buffer.ReadUInt32(); float Unk1 = Buffer.ReadSingle(); UInt32 TimeLimit = Buffer.ReadUInt32(); UInt32 Unk2 = Buffer.ReadUInt32(); string Title = Buffer.ReadString(false); string Description = Buffer.ReadString(false); string UnkString = Buffer.ReadString(false); OutputStream.WriteLine("TaskID: {0}, Title: {1}", TaskID, Title); UInt32 ActivityCount = Buffer.ReadUInt32(); OutputStream.WriteLine("Unknown: {0}", ActivityCount); OutputStream.WriteLine(""); for (int j = 0; j < ActivityCount; ++j) { OutputStream.WriteLine("Activity {0}", i); OutputStream.WriteLine(""); OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false)); UInt32 StringLength = Buffer.ReadUInt32(); OutputStream.WriteLine(" StringLength: {0}", StringLength); string MyString = ""; for (int k = 0; k < StringLength; ++k) MyString += Convert.ToChar(Buffer.ReadByte()); OutputStream.WriteLine(" Weird String: {0}", MyString); OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false)); OutputStream.WriteLine(" Unknown 2 bytes: {0}", Buffer.ReadUInt16()); //if (i == 3) //{ // OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition()); // return; //} OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false)); OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false)); OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false)); } OutputStream.WriteLine(""); //OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition()); } }
public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { if (Direction == PacketDirection.ServerToClient) { UInt32 SpawnID = Buffer.ReadUInt16(); UInt32 SpawnID2 = Buffer.ReadUInt16(); OutputStream.WriteLine("ClientUpdate S->C SpawnID: {0}, SpawnID2: {1}", SpawnID, SpawnID2); UInt32 Word = Buffer.ReadUInt32(); float Y = Utils.EQ19ToFloat((int)(Word >> 12)); OutputStream.WriteLine("Y = {0}", Y); //Buffer.SkipBytes(6); //float DeltaY = Buffer.ReadSingle(); //float YPos = Buffer.ReadSingle(); //float XPos = Buffer.ReadSingle(); //float DeltaHeading = Utils.EQ19ToFloat((int)(Word & 0x3FF)); } }
public override bool DumpAAs(string FileName) { List<byte[]> AAPackets = GetPacketsOfType("OP_SendAATable", PacketDirection.ServerToClient); if (AAPackets.Count < 1) return false; StreamWriter OutputFile; try { OutputFile = new StreamWriter(FileName); } catch { return false; } OutputFile.WriteLine("-- There are " + AAPackets.Count + " OP_SendAATable packets."); OutputFile.WriteLine(""); foreach (byte[] Packet in AAPackets) { ByteStream Buffer = new ByteStream(Packet); UInt32 AAID = Buffer.ReadUInt32(); byte Unknown004 = Buffer.ReadByte(); UInt32 HotKeySID = Buffer.ReadUInt32(); UInt32 HotKeySID2 = Buffer.ReadUInt32(); UInt32 TitleSID = Buffer.ReadUInt32(); UInt32 DescSID = Buffer.ReadUInt32(); UInt32 ClassType = Buffer.ReadUInt32(); UInt32 Cost = Buffer.ReadUInt32(); UInt32 Seq = Buffer.ReadUInt32(); UInt32 CurrentLevel = Buffer.ReadUInt32(); UInt32 PreReqSkillCount = Buffer.ReadUInt32(); UInt32 [] PreReqSkills = new UInt32[PreReqSkillCount]; for(int i = 0; i < PreReqSkillCount; ++i) PreReqSkills[i] = Buffer.ReadUInt32(); // The SEQ value of the AA packet containing the pre-req AA UInt32 PreReqMinPointCount = Buffer.ReadUInt32(); UInt32[] PreReqMinPoints = new UInt32[PreReqMinPointCount]; for (int i = 0; i < PreReqMinPointCount; ++i) PreReqMinPoints[i] = Buffer.ReadUInt32(); UInt32 Type = Buffer.ReadUInt32(); UInt32 SpellID = Buffer.ReadUInt32(); UInt32 Unknown057 = Buffer.ReadUInt32(); UInt32 SpellType = Buffer.ReadUInt32(); UInt32 SpellRefresh = Buffer.ReadUInt32(); UInt16 Classes = Buffer.ReadUInt16(); UInt16 Berserker = Buffer.ReadUInt16(); UInt32 MaxLevel = Buffer.ReadUInt32(); UInt32 LastID = Buffer.ReadUInt32(); UInt32 NextID = Buffer.ReadUInt32(); UInt32 Cost2 = Buffer.ReadUInt32(); Buffer.SkipBytes(7); UInt32 AAExpansion = Buffer.ReadUInt32(); UInt32 SpecialCategory = Buffer.ReadUInt32(); Buffer.SkipBytes(4); UInt32 TotalAbilities = Buffer.ReadUInt32(); OutputFile.WriteLine(String.Format("AAID: {0}", AAID)); OutputFile.WriteLine(" Unknown004:\t" + Unknown004); OutputFile.WriteLine(" HotkeySID:\t" + HotKeySID); OutputFile.WriteLine(" HotkeySID2:\t" + HotKeySID2); OutputFile.WriteLine(" TitleSID:\t" + TitleSID); OutputFile.WriteLine(" DescSID:\t" + DescSID); OutputFile.WriteLine(" ClassType:\t" + ClassType); OutputFile.WriteLine(" Cost:\t\t" + Cost); OutputFile.WriteLine(" Seq:\t\t" + Seq); OutputFile.WriteLine(" CurrentLevel:\t" + CurrentLevel); OutputFile.Write(" PreReqSkills (SEQs):\t"); for (int i = 0; i < PreReqSkillCount; ++i) OutputFile.Write("{0} ", PreReqSkills[i]); OutputFile.WriteLine(""); OutputFile.Write(" PreReqSkills MinPoints:\t"); for (int i = 0; i < PreReqMinPointCount; ++i) OutputFile.Write("{0} ", PreReqMinPoints[i]); OutputFile.WriteLine(""); OutputFile.WriteLine(" Type:\t\t" + Type); OutputFile.WriteLine(" SpellID:\t" + SpellID); OutputFile.WriteLine(" Unknown057:\t" + Unknown057); OutputFile.WriteLine(" SpellType:\t" + SpellType); OutputFile.WriteLine(" SpellRefresh:\t" + SpellRefresh); OutputFile.WriteLine(" Classes:\t" + Classes); OutputFile.WriteLine(" Berserker:\t" + Berserker); OutputFile.WriteLine(" MaxLevel:\t" + MaxLevel); OutputFile.WriteLine(" LastID:\t" + LastID); OutputFile.WriteLine(" NextID:\t" + NextID); OutputFile.WriteLine(" Cost2:\t\t" + Cost2); OutputFile.WriteLine(" AAExpansion:\t" + AAExpansion); OutputFile.WriteLine(" SpecialCat:\t" + SpecialCategory); OutputFile.WriteLine(""); OutputFile.WriteLine(" TotalAbilities:\t" + TotalAbilities); OutputFile.WriteLine(""); for (int i = 0; i < TotalAbilities; ++i) { UInt32 Ability = Buffer.ReadUInt32(); Int32 Base1 = Buffer.ReadInt32(); Int32 Base2 = Buffer.ReadInt32(); UInt32 Slot = Buffer.ReadUInt32(); OutputFile.WriteLine(String.Format(" Ability:\t{0}\tBase1:\t{1}\tBase2:\t{2}\tSlot:\t{3}", Ability, Base1, Base2, Slot)); } OutputFile.WriteLine(""); } OutputFile.Close(); return true; }
public override NewZoneStruct GetZoneData() { NewZoneStruct NewZone = new NewZoneStruct(); List<byte[]> ZonePackets = GetPacketsOfType("OP_NewZone", PacketDirection.ServerToClient); if (ZonePackets.Count < 1) return NewZone; // Assume there is only 1 packet and process the first one. ByteStream Buffer = new ByteStream(ZonePackets[0]); string CharName = Buffer.ReadFixedLengthString(64, false); NewZone.ShortName = Buffer.ReadFixedLengthString(32, false); Buffer.SkipBytes(96); // Skip Unknown NewZone.LongName = Buffer.ReadFixedLengthString(278, true); NewZone.Type = Buffer.ReadByte(); NewZone.FogRed = Buffer.ReadBytes(4); NewZone.FogGreen = Buffer.ReadBytes(4); NewZone.FogBlue = Buffer.ReadBytes(4); Buffer.SkipBytes(1); // Unknown for (int i = 0; i < 4; ++i) NewZone.FogMinClip[i] = Buffer.ReadSingle(); for (int i = 0; i < 4; ++i) NewZone.FogMaxClip[i] = Buffer.ReadSingle(); NewZone.Gravity = Buffer.ReadSingle(); NewZone.TimeType = Buffer.ReadByte(); Buffer.SkipBytes(49); // Unknown NewZone.Sky = Buffer.ReadByte(); Buffer.SkipBytes(13); // Unknown NewZone.ZEM = Buffer.ReadSingle(); NewZone.SafeY = Buffer.ReadSingle(); NewZone.SafeX = Buffer.ReadSingle(); NewZone.SafeZ = Buffer.ReadSingle(); NewZone.MinZ = Buffer.ReadSingle(); NewZone.MaxZ = Buffer.ReadSingle(); NewZone.UnderWorld = Buffer.ReadSingle(); NewZone.MinClip = Buffer.ReadSingle(); NewZone.MaxClip = Buffer.ReadSingle(); Buffer.SkipBytes(84); // Unknown NewZone.ShortName2 = Buffer.ReadFixedLengthString(96, false); Buffer.SkipBytes(52); // Unknown NewZone.ZoneID = Buffer.ReadUInt16(); NewZone.InstanceID = Buffer.ReadUInt16(); Buffer.SkipBytes(38); // Unknown NewZone.FallDamage = Buffer.ReadByte(); Buffer.SkipBytes(21); // Unknown NewZone.FogDensity = Buffer.ReadSingle(); // Everything else after this point in the packet is unknown. return NewZone; }
void ExploreSubItem(StreamWriter OutputStream, ref ByteStream Buffer) { Buffer.SkipBytes(8); byte Area = Buffer.ReadByte(); UInt16 MainSlot = Buffer.ReadUInt16(); Int16 SubSlot = Buffer.ReadInt16(); Buffer.SkipBytes(54); string Name = Buffer.ReadString(true); if (SubSlot >= 0) OutputStream.Write(" "); string AreaName = "Unknown"; switch (Area) { case 0: AreaName = "Personal Inventory"; break; case 1: AreaName = "Bank"; break; case 2: AreaName = "Shared Bank"; break; case 6: AreaName = "Personal Tribute"; break; case 7: AreaName = "Guild Tribute"; break; case 8: AreaName = "Merchant"; break; } OutputStream.WriteLine("Area: {0} {1} Main Slot {2,2} Sub Slot {3,3} Name {4}", Area, AreaName.PadRight(20), MainSlot, SubSlot, Name); Buffer.ReadString(true); // Lore Buffer.ReadString(true); // IDFile //Buffer.SkipBytes(236); // Item Body Struct UInt32 ID = Buffer.ReadUInt32(); byte Weight = Buffer.ReadByte(); byte NoRent = Buffer.ReadByte(); byte NoDrop = Buffer.ReadByte(); byte Attune = Buffer.ReadByte(); byte Size = Buffer.ReadByte(); OutputStream.WriteLine(" ID: {0} Weight: {1} NoRent: {2} NoDrop: {3} Attune {4} Size {5}", ID, Weight, NoRent, NoDrop, Attune, Size); UInt32 Slots = Buffer.ReadUInt32(); UInt32 Price = Buffer.ReadUInt32(); UInt32 Icon = Buffer.ReadUInt32(); Buffer.SkipBytes(2); UInt32 BenefitFlags = Buffer.ReadUInt32(); byte Tradeskills = Buffer.ReadByte(); OutputStream.WriteLine(" Slots: {0} Price: {1} Icon: {2} BenefitFlags {3} Tradeskills: {4}", Slots, Price, Icon, BenefitFlags, Tradeskills); byte CR = Buffer.ReadByte(); byte DR = Buffer.ReadByte(); byte PR = Buffer.ReadByte(); byte MR = Buffer.ReadByte(); byte FR = Buffer.ReadByte(); byte SVC = Buffer.ReadByte(); OutputStream.WriteLine(" CR: {0} DR: {1} PR: {2} MR: {3} FR: {4} SVC: {5}", CR, DR, PR, MR, FR, SVC); byte AStr = Buffer.ReadByte(); byte ASta = Buffer.ReadByte(); byte AAgi = Buffer.ReadByte(); byte ADex = Buffer.ReadByte(); byte ACha = Buffer.ReadByte(); byte AInt = Buffer.ReadByte(); byte AWis = Buffer.ReadByte(); OutputStream.WriteLine(" AStr: {0} ASta: {1} AAgi: {2} ADex: {3} ACha: {4} AInt: {5} AWis: {6}", AStr, ASta, AAgi, ADex, ACha, AInt, AWis); Int32 HP = Buffer.ReadInt32(); Int32 Mana = Buffer.ReadInt32(); UInt32 Endurance = Buffer.ReadUInt32(); Int32 AC = Buffer.ReadInt32(); Int32 Regen = Buffer.ReadInt32(); Int32 ManaRegen = Buffer.ReadInt32(); Int32 EndRegen = Buffer.ReadInt32(); UInt32 Classes = Buffer.ReadUInt32(); UInt32 Races = Buffer.ReadUInt32(); UInt32 Deity = Buffer.ReadUInt32(); Int32 SkillModValue = Buffer.ReadInt32(); Buffer.SkipBytes(4); UInt32 SkillModType = Buffer.ReadUInt32(); UInt32 BaneDamageRace = Buffer.ReadUInt32(); UInt32 BaneDamageBody = Buffer.ReadUInt32(); UInt32 BaneDamageRaceAmount = Buffer.ReadUInt32(); Int32 BaneDamageAmount = Buffer.ReadInt32(); byte Magic = Buffer.ReadByte(); Int32 CastTime = Buffer.ReadInt32(); UInt32 ReqLevel = Buffer.ReadUInt32(); UInt32 RecLevel = Buffer.ReadUInt32(); UInt32 ReqSkill = Buffer.ReadUInt32(); UInt32 BardType = Buffer.ReadUInt32(); Int32 BardValue = Buffer.ReadInt32(); byte Light = Buffer.ReadByte(); byte Delay = Buffer.ReadByte(); byte ElemDamageAmount = Buffer.ReadByte(); byte ElemDamageType = Buffer.ReadByte(); byte Range = Buffer.ReadByte(); UInt32 Damage = Buffer.ReadUInt32(); UInt32 Color = Buffer.ReadUInt32(); byte ItemType = Buffer.ReadByte(); UInt32 Material = Buffer.ReadUInt32(); Buffer.SkipBytes(4); UInt32 EliteMaterial = Buffer.ReadUInt32(); float SellRate = Buffer.ReadSingle(); Int32 CombatEffects = Buffer.ReadInt32(); Int32 Shielding = Buffer.ReadInt32(); Int32 StunResist = Buffer.ReadInt32(); Int32 StrikeThrough = Buffer.ReadInt32(); Int32 ExtraDamageSkill = Buffer.ReadInt32(); Int32 ExtraDamageAmount = Buffer.ReadInt32(); Int32 SpellShield = Buffer.ReadInt32(); Int32 Avoidance = Buffer.ReadInt32(); Int32 Accuracy = Buffer.ReadInt32(); UInt32 CharmFileID = Buffer.ReadUInt32(); UInt32 FactionMod1 = Buffer.ReadUInt32(); Int32 FactionAmount1 = Buffer.ReadInt32(); UInt32 FactionMod2 = Buffer.ReadUInt32(); Int32 FactionAmount2 = Buffer.ReadInt32(); UInt32 FactionMod3 = Buffer.ReadUInt32(); Int32 FactionAmount3 = Buffer.ReadInt32(); UInt32 FactionMod4 = Buffer.ReadUInt32(); Int32 FactionAmount4 = Buffer.ReadInt32(); Buffer.ReadString(true); // Charm File Buffer.SkipBytes(64); // Item Secondary Body Struct Buffer.ReadString(true); // Filename Buffer.SkipBytes(76); // Item Tertiary Body Struct Buffer.SkipBytes(30); // Click Effect Struct Buffer.ReadString(true); // Clickname Buffer.SkipBytes(4); // clickunk7 Buffer.SkipBytes(30); // Proc Effect Struct Buffer.ReadString(true); // Proc Name Buffer.SkipBytes(4); // unknown5 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(103); // Item Quaternary Body Struct - 4 (we want to read the SubLength field at the end) UInt32 SubLengths = Buffer.ReadUInt32(); for (int i = 0; i < SubLengths; ++i) { Buffer.SkipBytes(4); ExploreSubItem(OutputStream, ref Buffer); } }
public override List<GroundSpawnStruct> GetGroundSpawns() { List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>(); List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient); foreach (byte[] GroundSpawnPacket in GroundSpawnPackets) { GroundSpawnStruct GroundSpawn = new GroundSpawnStruct(); ByteStream Buffer = new ByteStream(GroundSpawnPacket); GroundSpawn.DropID = Buffer.ReadUInt32(); GroundSpawn.Name = Buffer.ReadString(false); GroundSpawn.ZoneID = Buffer.ReadUInt16(); GroundSpawn.InstanceID = Buffer.ReadUInt16(); Buffer.SkipBytes(8); // Two unknown uint32s GroundSpawn.Heading = Buffer.ReadSingle(); Buffer.SkipBytes(12); // First float is 255 to make some groundspawns appear, second 4 bytes unknown, last is a float GroundSpawn.y = Buffer.ReadSingle(); GroundSpawn.x = Buffer.ReadSingle(); GroundSpawn.z = Buffer.ReadSingle(); GroundSpawn.ObjectType = Buffer.ReadUInt32(); GroundSpawns.Add(GroundSpawn); } return GroundSpawns; }
public override List<PositionUpdate> GetClientMovementUpdates() { List<PositionUpdate> Updates = new List<PositionUpdate>(); List<EQApplicationPacket> PacketList = Packets.PacketList; UInt32 OP_ClientUpdate = OpManager.OpCodeNameToNumber("OP_ClientUpdate"); foreach (EQApplicationPacket UpdatePacket in PacketList) { if ((UpdatePacket.OpCode != OP_ClientUpdate) || (UpdatePacket.Direction != PacketDirection.ClientToServer)) continue; ByteStream Buffer = new ByteStream(UpdatePacket.Buffer); PositionUpdate PosUpdate = new PositionUpdate(); PosUpdate.SpawnID = Buffer.ReadUInt16(); Buffer.SkipBytes(6); PosUpdate.p.x = Buffer.ReadSingle(); PosUpdate.p.y = Buffer.ReadSingle(); Buffer.SkipBytes(12); PosUpdate.p.z = Buffer.ReadSingle(); PosUpdate.p.TimeStamp = UpdatePacket.PacketTime; Buffer.SkipBytes(4); UInt32 Temp = Buffer.ReadUInt32(); Temp = Temp & 0x3FFFFF; Temp = Temp >> 10; PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Temp)); Updates.Add(PosUpdate); } return Updates; }
public void ExploreSpawnAppearance(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt16 SpawnID = Buffer.ReadUInt16(); UInt16 Type = Buffer.ReadUInt16(); UInt32 Param = Buffer.ReadUInt32(); string SpawnName = FindExplorerSpawn(SpawnID); OutputStream.WriteLine("Spawn {0} {1} Appearance Change Type {2} Parameter {3}", SpawnID, SpawnName, Type, Param); OutputStream.WriteLine(""); }
public void ExploreRequestClientZoneChange(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt16 ZoneID = Buffer.ReadUInt16(); UInt16 Instance = Buffer.ReadUInt16(); float X = Buffer.ReadSingle(); float Y = Buffer.ReadSingle(); float Z = Buffer.ReadSingle(); float Heading = Buffer.ReadSingle(); UInt32 Type = Buffer.ReadUInt16(); OutputStream.WriteLine("ZoneID: {0} Type: {1}", ZoneID, Type); OutputStream.WriteLine(""); }
public void ExploreAnimation(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt16 SpawnID = Buffer.ReadUInt16(); byte Action = Buffer.ReadByte(); byte Value = Buffer.ReadByte(); string SpawnName = FindExplorerSpawn(SpawnID); OutputStream.WriteLine("Spawn {0} {1} Action: {2} Value: {3}", SpawnID, SpawnName, Action, Value); OutputStream.WriteLine(""); }
public override List<GroundSpawnStruct> GetGroundSpawns() { List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>(); List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient); foreach (byte[] GroundSpawnPacket in GroundSpawnPackets) { GroundSpawnStruct GroundSpawn = new GroundSpawnStruct(); ByteStream Buffer = new ByteStream(GroundSpawnPacket); Buffer.SkipBytes(12); GroundSpawn.DropID = Buffer.ReadUInt32(); GroundSpawn.ZoneID = Buffer.ReadUInt16(); GroundSpawn.InstanceID = Buffer.ReadUInt16(); Buffer.SkipBytes(8); GroundSpawn.Heading = Buffer.ReadSingle(); Buffer.SkipBytes(12); GroundSpawn.z = Buffer.ReadSingle(); GroundSpawn.x = Buffer.ReadSingle(); GroundSpawn.y = Buffer.ReadSingle(); GroundSpawn.Name = Buffer.ReadFixedLengthString(16, false); Buffer.SkipBytes(20); GroundSpawn.ObjectType = Buffer.ReadUInt32(); GroundSpawns.Add(GroundSpawn); } return GroundSpawns; }
public override List<PositionUpdate> GetLowResolutionMovementUpdates() { List<PositionUpdate> Updates = new List<PositionUpdate>(); List<byte[]> UpdatePackets = GetPacketsOfType("OP_MobUpdate", PacketDirection.ServerToClient); foreach (byte[] MobUpdatePacket in UpdatePackets) { PositionUpdate PosUpdate = new PositionUpdate(); ByteStream Buffer = new ByteStream(MobUpdatePacket); PosUpdate.SpawnID = Buffer.ReadUInt16(); UInt32 Word1 = Buffer.ReadUInt32(); UInt32 Word2 = Buffer.ReadUInt32(); UInt16 Word3 = Buffer.ReadUInt16(); PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF)); // Z is in the top 13 bits of Word1 and the bottom 6 of Word2 UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has low order bits of Z in bottom 6 bits ZPart2 = ZPart2 << 13; PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2)); PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF); PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF)); Updates.Add(PosUpdate); } return Updates; }
public override UInt16 GetZoneNumber() { // A return value of zero from this method should be intepreted as 'Unable to identify patch version'. // Thanks to ShowEQ team for details on how to parse the variable length PP List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient); if (PlayerProfilePacket.Count == 0) { return 0; } ByteStream Buffer = new ByteStream(PlayerProfilePacket[0]); Buffer.SkipBytes(24); UInt32 BindCount = Buffer.ReadUInt32(); for (int i = 0; i < BindCount; ++i) { Buffer.SkipBytes(20); // sizeof(Bind Struct) } Buffer.SkipBytes(8); // Deity, intoxication UInt32 SpellRefreshCount = Buffer.ReadUInt32(); for (int i = 0; i < SpellRefreshCount; ++i) { Buffer.SkipBytes(4); } UInt32 EquipmentCount = Buffer.ReadUInt32(); for (int i = 0; i < EquipmentCount; ++i) { Buffer.SkipBytes(20); } UInt32 SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(20); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc. UInt32 Points = Buffer.ReadUInt32(); UInt32 Mana = Buffer.ReadUInt32(); UInt32 CurHP = Buffer.ReadUInt32(); Buffer.SkipBytes(28); Buffer.SkipBytes(28); UInt32 AACount = Buffer.ReadUInt32(); for (int i = 0; i < AACount; ++i) { Buffer.SkipBytes(12); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } UInt32 SpellBookSlots = Buffer.ReadUInt32(); for (int i = 0; i < SpellBookSlots; ++i) { Buffer.SkipBytes(4); } UInt32 SpellMemSlots = Buffer.ReadUInt32(); for (int i = 0; i < SpellMemSlots; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } Buffer.SkipBytes(1); UInt32 BuffCount = Buffer.ReadUInt32(); for (int i = 0; i < BuffCount; ++i) { Buffer.SkipBytes(80); } UInt32 Plat = Buffer.ReadUInt32(); UInt32 Gold = Buffer.ReadUInt32(); UInt32 Silver = Buffer.ReadUInt32(); UInt32 Copper = Buffer.ReadUInt32(); Buffer.SkipBytes(16); // Money on cursor Buffer.SkipBytes(20); UInt32 AASpent = Buffer.ReadUInt32(); Buffer.SkipBytes(30); UInt32 BandolierCount = Buffer.ReadUInt32(); for (int i = 0; i < BandolierCount; ++i) { Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); } UInt32 PotionCount = Buffer.ReadUInt32(); for (int i = 0; i < PotionCount; ++i) { Buffer.ReadString(false); Buffer.SkipBytes(8); } Buffer.SkipBytes(100); int CurrentPosition = Buffer.GetPosition(); String PlayerName = Buffer.ReadString(false); Buffer.SetPosition(CurrentPosition + 64); Buffer.SkipBytes(96); // This is what I am after ... UInt16 ZoneID = Buffer.ReadUInt16(); return ZoneID; }
public override List<ZonePoint> GetZonePointList() { List<ZonePoint> ZonePointList = new List<ZonePoint>(); List<byte[]> ZonePointPackets = GetPacketsOfType("OP_SendZonepoints", PacketDirection.ServerToClient); if (ZonePointPackets.Count < 1) { ZonePointList = null; return ZonePointList; } // Assume there is only 1 packet and process the first one. ByteStream Buffer = new ByteStream(ZonePointPackets[0]); UInt32 Entries = Buffer.ReadUInt32(); if (Entries == 0) return ZonePointList; float x, y, z, Heading; UInt32 Number; UInt16 ZoneID, Instance; ZonePointList = new List<ZonePoint>(); for (int i = 0; i < Entries; ++i) { Number = Buffer.ReadUInt32(); y = Buffer.ReadSingle(); x = Buffer.ReadSingle(); z = Buffer.ReadSingle(); Heading = Buffer.ReadSingle(); if (Heading != 999) Heading = Heading / 2; ZoneID = Buffer.ReadUInt16(); Instance = Buffer.ReadUInt16(); //Buffer.SkipBytes(4); // Skip the last UInt32 ZonePoint NewZonePoint = new ZonePoint(Number, ZoneID, Instance, x, y, z, x, y, z, Heading, ZoneID); ZonePointList.Add(NewZonePoint); } return ZonePointList; }
public void ExploreMobUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt32 SpawnID = Buffer.ReadUInt16(); Buffer.SkipBytes(2); UInt32 Word1 = Buffer.ReadUInt32(); UInt32 Word2 = Buffer.ReadUInt32(); UInt16 Word3 = Buffer.ReadUInt16(); float y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF)); // Z is in the top 13 bits of Word1 and the bottom 6 of Word2 UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits ZPart2 = ZPart2 << 13; float z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2)); float x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF); float heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF)); OutputStream.WriteLine("Spawn: {0} XYZ: {1}, {2}, {3}, Heading: {4}", SpawnID, x, y, z, heading); }