// 在加载 assetbundle 时显示加载的进度 , 这个只能在异步加载的时候才能使用 public void ShowProgress() { if (!isShowProgress) { assetBundleInitCanvas = Instantiate(Resources.Load <GameObject>("UI/AssetBundleInitCanvas")); controller = assetBundleInitCanvas.GetComponent <AssetBundleInitCanvasController>(); isShowProgress = true; } }
public void HideProgress() { if (isShowProgress) { controller = null; Destroy(assetBundleInitCanvas); assetBundleInitCanvas = null; isShowProgress = false; } }