Esempio n. 1
0
 // 在加载 assetbundle 时显示加载的进度 , 这个只能在异步加载的时候才能使用
 public void ShowProgress()
 {
     if (!isShowProgress)
     {
         assetBundleInitCanvas = Instantiate(Resources.Load <GameObject>("UI/AssetBundleInitCanvas"));
         controller            = assetBundleInitCanvas.GetComponent <AssetBundleInitCanvasController>();
         isShowProgress        = true;
     }
 }
Esempio n. 2
0
 public void HideProgress()
 {
     if (isShowProgress)
     {
         controller = null;
         Destroy(assetBundleInitCanvas);
         assetBundleInitCanvas = null;
         isShowProgress        = false;
     }
 }