public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("GameMain", 800, 600); Game game = new Game(); game.Player.X = (50); game.Player.Y = (50); int x = 0; //Run the game loop while (false == SwinGame.WindowCloseRequested()) { SwinGame.ClearScreen(Color.White); SwinGame.DrawFramerate(0, 0); //Fetch the next batch of UI interaction SwinGame.ProcessEvents(); game.DrawGame(); game.Collision(); game.GameOver(); //Clear the screen and draw the framerate //Draw onto the screen SwinGame.RefreshScreen(60); x++; if (x == 20) { x = 0; game.Spawn(); } if (SwinGame.KeyTyped(KeyCode.vk_SPACE)) { Pause(); } } }