/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { int index = Convert.ToInt32(ConfigurationManager.AppSettings["game"]); IDictionary <int, Game> dictionary = GetGameDictionary(); Game game = null; try { game = dictionary[index]; game.Run(); } finally { if (null != game) { game.Dispose(); } } }
static void Main() { int index = Convert.ToInt32(ConfigurationManager.AppSettings["game"]); IDictionary <int, Game> dictionary = GetGameDictionary(); Game game = null; try { game = dictionary[index]; game.Window.Title = $"Demo{index}Game"; game.IsMouseVisible = true; game.Run(); } finally { if (null != game) { game.Dispose(); } } }