static int InvokeTesting(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MyFrameWork.LuaBehaviour obj = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour)); obj.InvokeTesting(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MyFrameWork.LuaBehaviour obj = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); obj.RemoveClick(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MyFrameWork.LuaBehaviour obj = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.LoadAsset(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnInit(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); MyFrameWork.LuaBehaviour obj = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour)); UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AssetBundle)); string arg1 = ToLua.CheckString(L, 3); obj.OnInit(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }