Example #1
0
 static int InvokeTesting(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         MyFrameWork.LuaBehaviour obj = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour));
         obj.InvokeTesting();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Example #2
0
 static int RemoveClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         MyFrameWork.LuaBehaviour obj  = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour));
         UnityEngine.GameObject   arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
         obj.RemoveClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Example #3
0
 static int LoadAsset(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         MyFrameWork.LuaBehaviour obj = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour));
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o = obj.LoadAsset(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Example #4
0
 static int OnInit(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         MyFrameWork.LuaBehaviour obj  = (MyFrameWork.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaBehaviour));
         UnityEngine.AssetBundle  arg0 = (UnityEngine.AssetBundle)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AssetBundle));
         string arg1 = ToLua.CheckString(L, 3);
         obj.OnInit(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }