示例#1
0
        protected override void UpdateData()
        {
            CharacterHotkey characterHotkey = Data;
            Skill           skill           = characterHotkey.GetSkill();
            Item            item            = characterHotkey.GetItem();

            BasePlayerCharacterEntity owningCharacter = BasePlayerCharacterController.OwningCharacter;

            if (uiCharacterSkill == null && uiCharacterHotkeys != null && uiCharacterHotkeys.uiCharacterSkillPrefab != null)
            {
                uiCharacterSkill = Instantiate(uiCharacterHotkeys.uiCharacterSkillPrefab, transform);
                GenericUtils.SetAndStretchToParentSize(uiCharacterSkill.transform as RectTransform, transform as RectTransform);
                uiCharacterSkill.transform.SetAsFirstSibling();
            }

            if (uiCharacterItem == null && uiCharacterHotkeys != null && uiCharacterHotkeys.uiCharacterItemPrefab != null)
            {
                uiCharacterItem = Instantiate(uiCharacterHotkeys.uiCharacterItemPrefab, transform);
                GenericUtils.SetAndStretchToParentSize(uiCharacterItem.transform as RectTransform, transform as RectTransform);
                uiCharacterItem.transform.SetAsFirstSibling();
            }

            if (uiCharacterSkill != null)
            {
                if (skill == null)
                {
                    uiCharacterSkill.Hide();
                }
                else
                {
                    Dictionary <Skill, short> allSkills = owningCharacter.GetSkills();
                    short skillLevel = 0;
                    if (allSkills.TryGetValue(characterHotkey.GetSkill(), out skillLevel))
                    {
                        int            index          = owningCharacter.IndexOfSkill(characterHotkey.dataId);
                        CharacterSkill characterSkill = index >= 0 ? owningCharacter.Skills[index] : CharacterSkill.Create(characterHotkey.GetSkill(), skillLevel);
                        uiCharacterSkill.Setup(new CharacterSkillTuple(characterSkill, skillLevel), owningCharacter, index);
                        uiCharacterSkill.Show();
                        UICharacterSkillDragHandler dragHandler = uiCharacterSkill.GetComponentInChildren <UICharacterSkillDragHandler>();
                        if (dragHandler != null)
                        {
                            dragHandler.SetupForHotkey(this);
                        }
                    }
                    else
                    {
                        uiCharacterSkill.Hide();
                    }
                }
            }

            if (uiCharacterItem != null)
            {
                if (item == null)
                {
                    uiCharacterItem.Hide();
                }
                else
                {
                    int index = owningCharacter.IndexOfNonEquipItem(characterHotkey.dataId);
                    if (index >= 0 && index < owningCharacter.NonEquipItems.Count)
                    {
                        CharacterItem characterItem = owningCharacter.NonEquipItems[index];
                        uiCharacterItem.Setup(new CharacterItemTuple(characterItem, characterItem.level, InventoryType.NonEquipItems), owningCharacter, index);
                        uiCharacterItem.Show();
                        UICharacterItemDragHandler dragHandler = uiCharacterItem.GetComponentInChildren <UICharacterItemDragHandler>();
                        if (dragHandler != null)
                        {
                            dragHandler.SetupForHotkey(this);
                        }
                    }
                    else
                    {
                        uiCharacterItem.Hide();
                    }
                }
            }
        }