protected override void UpdateData() { CharacterHotkey characterHotkey = Data; Skill skill = characterHotkey.GetSkill(); Item item = characterHotkey.GetItem(); BasePlayerCharacterEntity owningCharacter = BasePlayerCharacterController.OwningCharacter; if (uiCharacterSkill == null && uiCharacterHotkeys != null && uiCharacterHotkeys.uiCharacterSkillPrefab != null) { uiCharacterSkill = Instantiate(uiCharacterHotkeys.uiCharacterSkillPrefab, transform); GenericUtils.SetAndStretchToParentSize(uiCharacterSkill.transform as RectTransform, transform as RectTransform); uiCharacterSkill.transform.SetAsFirstSibling(); } if (uiCharacterItem == null && uiCharacterHotkeys != null && uiCharacterHotkeys.uiCharacterItemPrefab != null) { uiCharacterItem = Instantiate(uiCharacterHotkeys.uiCharacterItemPrefab, transform); GenericUtils.SetAndStretchToParentSize(uiCharacterItem.transform as RectTransform, transform as RectTransform); uiCharacterItem.transform.SetAsFirstSibling(); } if (uiCharacterSkill != null) { if (skill == null) { uiCharacterSkill.Hide(); } else { Dictionary <Skill, short> allSkills = owningCharacter.GetSkills(); short skillLevel = 0; if (allSkills.TryGetValue(characterHotkey.GetSkill(), out skillLevel)) { int index = owningCharacter.IndexOfSkill(characterHotkey.dataId); CharacterSkill characterSkill = index >= 0 ? owningCharacter.Skills[index] : CharacterSkill.Create(characterHotkey.GetSkill(), skillLevel); uiCharacterSkill.Setup(new CharacterSkillTuple(characterSkill, skillLevel), owningCharacter, index); uiCharacterSkill.Show(); UICharacterSkillDragHandler dragHandler = uiCharacterSkill.GetComponentInChildren <UICharacterSkillDragHandler>(); if (dragHandler != null) { dragHandler.SetupForHotkey(this); } } else { uiCharacterSkill.Hide(); } } } if (uiCharacterItem != null) { if (item == null) { uiCharacterItem.Hide(); } else { int index = owningCharacter.IndexOfNonEquipItem(characterHotkey.dataId); if (index >= 0 && index < owningCharacter.NonEquipItems.Count) { CharacterItem characterItem = owningCharacter.NonEquipItems[index]; uiCharacterItem.Setup(new CharacterItemTuple(characterItem, characterItem.level, InventoryType.NonEquipItems), owningCharacter, index); uiCharacterItem.Show(); UICharacterItemDragHandler dragHandler = uiCharacterItem.GetComponentInChildren <UICharacterItemDragHandler>(); if (dragHandler != null) { dragHandler.SetupForHotkey(this); } } else { uiCharacterItem.Hide(); } } } }