public static void Send(Helpers.TcpGamespeed speed) { Logging.Info("[Server] Sending GameSpeed to all clients"); foreach (Helpers.User user in Users) { server.Send(user.ID, speed.Serialize()); } }
public static void Send(int clientid, Helpers.TcpGamespeed speed) { Logging.Info("[Server] Sending GameSpeed to client " + clientid); server.Send(clientid, speed.Serialize()); }
public static void Send(Helpers.TcpGamespeed speed) { Logging.Info("[Client] Sending gamespeed"); client.Send(speed.Serialize()); }