public static void Send(Helpers.TcpGamespeed speed)
 {
     Logging.Info("[Server] Sending GameSpeed to all clients");
     foreach (Helpers.User user in Users)
     {
         server.Send(user.ID, speed.Serialize());
     }
 }
 public static void Send(int clientid, Helpers.TcpGamespeed speed)
 {
     Logging.Info("[Server] Sending GameSpeed to client " + clientid);
     server.Send(clientid, speed.Serialize());
 }
Exemple #3
0
 public static void Send(Helpers.TcpGamespeed speed)
 {
     Logging.Info("[Client] Sending gamespeed");
     client.Send(speed.Serialize());
 }