public void SaveButton() { player.Save(); SaveData.Save <Datas>(player.data, PLAYERDATA); }
// Update is called once per frame void Update() { try { text.text = "PlayerPos: " + player.transform.position + "\n" + "DataPos: " + SaveData.Load <Datas>("data").location + "\n"; } catch { text.text = "PlayerPos: " + player.transform.position + "\n" + "DataPos: " + Vector3.zero + "\n"; } }