public void SaveButton()
 {
     player.Save();
     SaveData.Save <Datas>(player.data, PLAYERDATA);
 }
 // Update is called once per frame
 void Update()
 {
     try
     {
         text.text = "PlayerPos: " + player.transform.position + "\n" + "DataPos: " + SaveData.Load <Datas>("data").location + "\n";
     }
     catch
     {
         text.text = "PlayerPos: " + player.transform.position + "\n" + "DataPos: " + Vector3.zero + "\n";
     }
 }