internal void AddEvent(QuicEvent evt, QuicState state) { switch (evt.EventId) { case QuicEventId.DatapathSend: { state.DataAvailableFlags |= QuicDataAvailableFlags.Datapath; var _evt = evt as QuicDatapathSendEvent; BytesSent += _evt !.TotalSize; SendEventCount++; var worker = state.GetWorkerFromThread(evt.ProcessId, evt.ThreadId); if (worker != null && worker.LastConnection != null) { worker.LastConnection.AddEvent(evt, state); } break; } case QuicEventId.DatapathRecv: { state.DataAvailableFlags |= QuicDataAvailableFlags.Datapath; var _evt = evt as QuicDatapathRecvEvent; BytesReceived += _evt !.TotalSize; ReceiveEventCount++; break; } default: break; } Events.Add(evt); }
internal void AddEvent(QuicEvent evt, QuicState state) { if (InitialTimeStamp == Timestamp.MaxValue) { InitialTimeStamp = evt.TimeStamp; } switch (evt.ID) { case QuicEventId.StreamCreated: case QuicEventId.StreamRundown: { var payload = (evt.Payload as QuicStreamCreatedPayload); StreamId = payload !.ID; Connection = state.FindOrCreateConnection(new QuicObjectKey(evt.PointerSize, payload !.Connection, evt.ProcessId)); Connection.OnStreamAdded(this); } break; case QuicEventId.StreamOutFlowBlocked: { state.DataAvailableFlags |= QuicDataAvailableFlags.StreamFlowBlocked; break; } default: break; } FinalTimeStamp = evt.TimeStamp; Events.Add(evt); }
internal void AddEvent(QuicEvent evt, QuicState state) { switch (evt.ID) { case QuicEventId.DatapathSend: { state.DataAvailableFlags |= QuicDataAvailableFlags.Datapath; var payload = (evt.Payload as QuicDatapathSendPayload); BytesSent += payload !.TotalSize; SendEventCount++; break; } case QuicEventId.DatapathRecv: { state.DataAvailableFlags |= QuicDataAvailableFlags.Datapath; var payload = (evt.Payload as QuicDatapathRecvPayload); BytesReceived += payload !.TotalSize; ReceiveEventCount++; break; } default: break; } Events.Add(evt); }
private void TrySetWorker(QuicEvent evt, QuicState state) { if (Worker == null) { Worker = state.GetWorkerFromThread(evt.ProcessId, evt.ThreadId); Worker?.OnConnectionAdded(); } }
internal void AddEvent(QuicEvent evt, QuicState state) { if (InitialTimeStamp == Timestamp.MaxValue) { InitialTimeStamp = evt.TimeStamp; } switch (evt.EventId) { case QuicEventId.ConnCreated: case QuicEventId.ConnRundown: { var _evt = evt as QuicConnectionCreatedEvent; CorrelationId = _evt !.CorrelationId; State = QuicConnectionState.Allocated; IsServer = _evt !.IsServer != 0; IsHandshakeComplete = false; } break; case QuicEventId.ConnHandshakeComplete: { State = QuicConnectionState.HandshakeComplete; IsHandshakeComplete = true; break; } case QuicEventId.ConnScheduleState: { state.DataAvailableFlags |= QuicDataAvailableFlags.ConnectionSchedule; var _evt = evt as QuicConnectionScheduleStateEvent; if (_evt !.State == (uint)QuicScheduleState.Processing) { TrySetWorker(evt, state); } break; } case QuicEventId.ConnExecOper: case QuicEventId.ConnExecApiOper: case QuicEventId.ConnExecTimerOper: { state.DataAvailableFlags |= QuicDataAvailableFlags.ConnectionExec; TrySetWorker(evt, state); break; } case QuicEventId.ConnAssignWorker: { Worker?.OnConnectionRemoved(); var _evt = evt as QuicConnectionAssignWorkerEvent; var key = new QuicObjectKey(evt.PointerSize, _evt !.WorkerPointer, evt.ProcessId); Worker = state.FindOrCreateWorker(key); Worker.OnConnectionAdded(); break; } case QuicEventId.ConnTransportShutdown: { var _evt = evt as QuicConnectionTransportShutdownEvent; State = QuicConnectionState.Shutdown; IsAppShutdown = false; IsShutdownRemote = _evt !.IsRemoteShutdown != 0; ShutdownTimeStamp = evt.TimeStamp; break; } case QuicEventId.ConnAppShutdown: { var _evt = evt as QuicConnectionAppShutdownEvent; State = QuicConnectionState.Shutdown; IsAppShutdown = true; IsShutdownRemote = _evt !.IsRemoteShutdown != 0; ShutdownTimeStamp = evt.TimeStamp; break; } case QuicEventId.ConnHandleClosed: { State = QuicConnectionState.Closed; break; } case QuicEventId.ConnOutFlowStats: { state.DataAvailableFlags |= QuicDataAvailableFlags.ConnectionTput; var _evt = evt as QuicConnectionOutFlowStatsEvent; BytesSent = _evt !.BytesSent; TrySetWorker(evt, state); break; } case QuicEventId.ConnOutFlowBlocked: { var _evt = evt as QuicConnectionOutFlowBlockedEvent; if (_evt !.ReasonFlags != 0) { state.DataAvailableFlags |= QuicDataAvailableFlags.ConnectionFlowBlocked; } break; } case QuicEventId.ConnInFlowStats: { var _evt = evt as QuicConnectionInFlowStatsEvent; BytesReceived = _evt !.BytesRecv; TrySetWorker(evt, state); break; } case QuicEventId.ConnStats: { state.DataAvailableFlags |= QuicDataAvailableFlags.ConnectionTput; var _evt = evt as QuicConnectionStatsEvent; BytesSent = _evt !.SendTotalBytes; BytesReceived = _evt !.RecvTotalBytes; break; } default: break; } FinalTimeStamp = evt.TimeStamp; Worker?.OnConnectionEvent(this, evt); Events.Add(evt); }