public void UnlockKnownDisease(ConsumeEffect disease_type) { if (!this.m_KnownDiseases.Contains(disease_type)) { this.m_KnownDiseases.Add(disease_type); HUDInfoLog hudinfoLog = (HUDInfoLog)HUDManager.Get().GetHUD(typeof(HUDInfoLog)); string title = GreenHellGame.Instance.GetLocalization().Get("HUD_InfoLog_NewEntry", true); string key = string.Empty; switch (disease_type) { case ConsumeEffect.FoodPoisoning: key = "Food Poisoning"; break; case ConsumeEffect.Fever: key = "Fever"; break; case ConsumeEffect.ParasiteSickness: key = "Parasite Sickness"; break; case ConsumeEffect.Insomnia: key = "Insomnia"; break; case ConsumeEffect.DirtSickness: key = "Dirt Sickness"; break; } string text = GreenHellGame.Instance.GetLocalization().Get(key, true); hudinfoLog.AddInfo(title, text, HUDInfoLogTextureType.Notepad); } }
public void UnlockKnownDisease(ConsumeEffect disease_type) { if (!this.m_KnownDiseases.Contains(disease_type)) { this.m_KnownDiseases.Add(disease_type); HUDInfoLog hudinfoLog = (HUDInfoLog)HUDManager.Get().GetHUD(typeof(HUDInfoLog)); string title = GreenHellGame.Instance.GetLocalization().Get("HUD_InfoLog_NewEntry"); string key = string.Empty; if (disease_type != ConsumeEffect.Fever) { if (disease_type != ConsumeEffect.FoodPoisoning) { if (disease_type == ConsumeEffect.ParasiteSickness) { key = "Parasite Sickness"; } } else { key = "Food Poisoning"; } } else { key = "Fever"; } string text = GreenHellGame.Instance.GetLocalization().Get(key); hudinfoLog.AddInfo(title, text); } }
public void OnDrink(LiquidType liquid_type, float hydration_amount) { using (Dictionary <int, Disease> .KeyCollection.Enumerator enumerator = this.m_Diseases.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { ConsumeEffect key = (ConsumeEffect)enumerator.Current; Disease disease = this.m_Diseases[(int)key]; if (disease.IsActive()) { disease.OnDrink(liquid_type); } } } using (Dictionary <int, global::DiseaseSymptom> .KeyCollection.Enumerator enumerator2 = this.m_Symptoms.Keys.GetEnumerator()) { while (enumerator2.MoveNext()) { Enums.DiseaseSymptom key2 = (Enums.DiseaseSymptom)enumerator2.Current; global::DiseaseSymptom diseaseSymptom = this.m_Symptoms[(int)key2]; if (diseaseSymptom.IsActive()) { diseaseSymptom.OnDrink(liquid_type, hydration_amount); } } } }
public void OnEat(ConsumableInfo info) { using (Dictionary <int, Disease> .KeyCollection.Enumerator enumerator = this.m_Diseases.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { ConsumeEffect key = (ConsumeEffect)enumerator.Current; Disease disease = this.m_Diseases[(int)key]; if (disease.IsActive() || this.IsRequested(disease)) { disease.OnEat(info); } } } using (Dictionary <int, global::DiseaseSymptom> .KeyCollection.Enumerator enumerator2 = this.m_Symptoms.Keys.GetEnumerator()) { while (enumerator2.MoveNext()) { Enums.DiseaseSymptom key2 = (Enums.DiseaseSymptom)enumerator2.Current; global::DiseaseSymptom diseaseSymptom = this.m_Symptoms[(int)key2]; if (diseaseSymptom.IsActive()) { diseaseSymptom.OnEat(info); } } } }
public Disease GetDisease(ConsumeEffect type) { foreach (KeyValuePair <int, Disease> keyValuePair in this.m_Diseases) { if (keyValuePair.Key == (int)type) { Dictionary <int, Disease> .Enumerator enumerator; KeyValuePair <int, Disease> keyValuePair2 = enumerator.Current; return(keyValuePair2.Value); } } return(null); }
public void HealAllDiseases() { using (Dictionary <int, Disease> .KeyCollection.Enumerator enumerator = this.m_Diseases.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { ConsumeEffect key = (ConsumeEffect)enumerator.Current; Disease disease = this.m_Diseases[(int)key]; disease.Deactivate(); disease.m_Level = 0; disease.DeactivateSymptoms(); } } }
public bool IsAnyDiseaseActive() { using (Dictionary <int, Disease> .KeyCollection.Enumerator enumerator = this.m_Diseases.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { ConsumeEffect key = (ConsumeEffect)enumerator.Current; if (this.m_Diseases[(int)key].IsActive()) { return(true); } } } return(false); }
public void RequestDisease(ConsumeEffect type, float delay, int level) { if (this.m_Diseases[(int)type].IsActive()) { return; } Disease disease = this.GetDisease(type); if (disease == null) { return; } DiseaseRequest diseaseRequest = new DiseaseRequest(); diseaseRequest.m_RequestTime = Time.time; diseaseRequest.m_Disease = disease; diseaseRequest.m_Delay = delay; diseaseRequest.m_Level = level; this.m_Requests.Add(diseaseRequest); this.UpdateRequests(); }
public bool IsDiseaseUnlocked(ConsumeEffect disease_type) { return(this.m_KnownDiseases.Contains(disease_type)); }
public void UnlockKnownDiseaseFromScenario(string disease_type_name) { ConsumeEffect disease_type = (ConsumeEffect)Enum.Parse(typeof(ConsumeEffect), disease_type_name); this.UnlockKnownDisease(disease_type); }
private void MaybeApplyEffect(GameObject entity) { ConsumeEffect?.Clone().Apply(entity, entity); }
/// <summary> /// Remember that 'Modelname' should be /TYPEITEM/SUBTYPE(glove, important, accesory)/SPRITENAME /// </summary> public void SetValues(string nameItem, TypeItem typeItem, string itemDescription, ConsumeEffect consumeEffect, int sellValue, int quantity, string modelName) { NameItem = nameItem; TypeItem = typeItem; ItemDescription = itemDescription; ConsumeEffect = consumeEffect; Quantity = quantity; SellValue = sellValue; ModelName = modelName; }