private void Awake() { m_anim = GetComponent <Animator>(); m_charaCtrl = GetComponent <CharacterController>(); wsm = WorldStateMachine.Instance; }
private void Awake() { timeManager = TimeManager.Instance; worldStateMachine = WorldStateMachine.Instance; }
protected virtual void Awake() { worldStateMachine = WorldStateMachine.Instance; playerCtrl = PlayerController.Instance; }