private void Awake()
 {
     m_anim      = GetComponent <Animator>();
     m_charaCtrl = GetComponent <CharacterController>();
     wsm         = WorldStateMachine.Instance;
 }
 private void Awake()
 {
     timeManager       = TimeManager.Instance;
     worldStateMachine = WorldStateMachine.Instance;
 }
 protected virtual void Awake()
 {
     worldStateMachine = WorldStateMachine.Instance;
     playerCtrl        = PlayerController.Instance;
 }