public Level(PlayerCharacterActor player, Tick tick) { PlayerCharacter = player; LevelTick = tick; LevelTick.TickTimer.Elapsed += Level_TickEvent; }
public GameInstance() { GameMode = new GameModeTopDown(GlobalTick); PlayerCharacter = new PlayerCharacterActor(GameMode, GlobalTick); Level = new Level(PlayerCharacter, GlobalTick); }