/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here try { controler = new KinectControler(0, GraphicsDevice); } catch (Exception e) { System.Windows.Forms.MessageBox.Show(e.Message); Exit(); } base.Initialize(); }
public HumanMotions(KinectControler controler) { kinectControler = controler; }