/// <summary> /// Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost). /// </summary> public virtual void ResetAchievements() { MMDebug.DebugLogTime("Reset Achievements"); MMAchievementManager.ResetAchievements(AchievementsListID); }
/// <summary> /// Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost). /// </summary> public virtual void ResetAchievements() { Debug.LogFormat("Reset Achievements"); MMAchievementManager.ResetAchievements(AchievementsListID); }