/// <summary>
 /// Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost).
 /// </summary>
 public virtual void ResetAchievements()
 {
     MMDebug.DebugLogTime("Reset Achievements");
     MMAchievementManager.ResetAchievements(AchievementsListID);
 }
 /// <summary>
 /// Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost).
 /// </summary>
 public virtual void ResetAchievements()
 {
     Debug.LogFormat("Reset Achievements");
     MMAchievementManager.ResetAchievements(AchievementsListID);
 }