/// <summary> /// Updates all mecanim animators. /// </summary> protected override void UpdateAllMecanimAnimators() { CorgiTools.UpdateAnimatorBool(_animator, "Grounded", IsGrounded); CorgiTools.UpdateAnimatorFloat(_animator, "VerticalSpeed", _rigidbodyInterface.Velocity.y); CorgiTools.UpdateAnimatorBool(_animator, "Jumping", _jumping); CorgiTools.UpdateAnimatorBool(_flameAnimator, "Jumping", _jumping); }
/// <summary> /// Updates all mecanim animators. /// </summary> protected virtual void UpdateAllMecanimAnimators() { CorgiTools.UpdateAnimatorBool(_animator, "Grounded", IsGrounded); CorgiTools.UpdateAnimatorFloat(_animator, "VerticalSpeed", _rigidbodyInterface.Velocity.y); }