Beispiel #1
0
 /// <summary>
 /// Updates all mecanim animators.
 /// </summary>
 protected override void UpdateAllMecanimAnimators()
 {
     CorgiTools.UpdateAnimatorBool(_animator, "Grounded", IsGrounded);
     CorgiTools.UpdateAnimatorFloat(_animator, "VerticalSpeed", _rigidbodyInterface.Velocity.y);
     CorgiTools.UpdateAnimatorBool(_animator, "Jumping", _jumping);
     CorgiTools.UpdateAnimatorBool(_flameAnimator, "Jumping", _jumping);
 }
 /// <summary>
 /// Updates all mecanim animators.
 /// </summary>
 protected virtual void UpdateAllMecanimAnimators()
 {
     CorgiTools.UpdateAnimatorBool(_animator, "Grounded", IsGrounded);
     CorgiTools.UpdateAnimatorFloat(_animator, "VerticalSpeed", _rigidbodyInterface.Velocity.y);
 }