internal ShaderPostprocessOverlayNewBlockBase(BinaryReader binaryReader) { this.inputName = binaryReader.ReadStringID(); this.rangeName = binaryReader.ReadStringID(); this.timePeriodInSeconds = binaryReader.ReadSingle(); this.function = new ScalarFunctionStructBlock(binaryReader); }
internal ScenarioInterpolatorBlockBase(BinaryReader binaryReader) { this.name = binaryReader.ReadStringID(); this.acceleratorNameInterpolator = binaryReader.ReadStringID(); this.multiplierNameInterpolator = binaryReader.ReadStringID(); this.function = new ScalarFunctionStructBlock(binaryReader); this.invalidName_ = binaryReader.ReadBytes(2); this.invalidName_0 = binaryReader.ReadBytes(2); }
internal ShaderPostprocessBitmapTransformOverlayBlockBase(BinaryReader binaryReader) { this.parameterIndex = binaryReader.ReadByte(); this.transformIndex = binaryReader.ReadByte(); this.animationPropertyType = binaryReader.ReadByte(); this.inputName = binaryReader.ReadStringID(); this.rangeName = binaryReader.ReadStringID(); this.timePeriodInSeconds = binaryReader.ReadSingle(); this.function = new ScalarFunctionStructBlock(binaryReader); }