internal ShaderPostprocessOverlayNewBlockBase(BinaryReader binaryReader)
 {
     this.inputName           = binaryReader.ReadStringID();
     this.rangeName           = binaryReader.ReadStringID();
     this.timePeriodInSeconds = binaryReader.ReadSingle();
     this.function            = new ScalarFunctionStructBlock(binaryReader);
 }
 internal ScenarioInterpolatorBlockBase(BinaryReader binaryReader)
 {
     this.name = binaryReader.ReadStringID();
     this.acceleratorNameInterpolator = binaryReader.ReadStringID();
     this.multiplierNameInterpolator  = binaryReader.ReadStringID();
     this.function      = new ScalarFunctionStructBlock(binaryReader);
     this.invalidName_  = binaryReader.ReadBytes(2);
     this.invalidName_0 = binaryReader.ReadBytes(2);
 }
Beispiel #3
0
 internal ShaderPostprocessBitmapTransformOverlayBlockBase(BinaryReader binaryReader)
 {
     this.parameterIndex        = binaryReader.ReadByte();
     this.transformIndex        = binaryReader.ReadByte();
     this.animationPropertyType = binaryReader.ReadByte();
     this.inputName             = binaryReader.ReadStringID();
     this.rangeName             = binaryReader.ReadStringID();
     this.timePeriodInSeconds   = binaryReader.ReadSingle();
     this.function = new ScalarFunctionStructBlock(binaryReader);
 }