private void Form1_Load(object sender, EventArgs e) { NbtFile test = new NbtFile("C:\\Users\\Paul Bruner\\Desktop\\Ol Drive\\alu-new-sixteen-bits.schematic",true); test.LoadFile(); redBmp = new redstoneBmp(); }
private void Form1_Load(object sender, EventArgs e) { NbtFile test = new NbtFile("C:\\Users\\Paul Bruner\\Desktop\\Ol Drive\\alu-new-sixteen-bits.schematic", true); test.LoadFile(); redBmp = new redstoneBmp(); }
private void AssertNbtBigFile(NbtFile file) { // NbtList enities; //NbtList tileenities; // See TestFiles/bigtest.nbt.txt to see the expected format NbtCompound root = file.RootTag; if (root.Name == "Schematic") { redBmp = new redstoneBmp(); // I don't know why but I keep getting cofused with the height, width, length stuff // maybe its because I deal with to many 2d objects. rYmax = root.Query<NbtShort>("/Schematic/Width").Value; rZmax = root.Query<NbtShort>("/Schematic/Height").Value; rXmax = root.Query<NbtShort>("/Schematic/Length").Value; rMaterials = root.Query<NbtString>("/Schematic/Materials").Value; rBlocks = root.Query<NbtByteArray>("/Schematic/Blocks").Value; rData = root.Query<NbtByteArray>("/Schematic/Data").Value; rGrid = new redstoneObj[rBlocks.Length]; _block = new gBlockStruct[rBlocks.Length]; int xStride = rXmax; int zStride = xStride * rYmax; int zLast = rData.Length - zStride; int yLast = zStride - xStride; for (int i = 0; i < rBlocks.Length; i++) { _blocks[i] = new gBlockStruct(rBlocks[i],rData[i]); _blocks[i].Z = i % (rZmax * rYmax); _blocks[i].Y = (i % rYmax) + (_blocks[i].Z * rZmax * rYmax); _blocks[i].X = 0; int z = i/zStride; int y = (i - z * zStride)/xStride; int x = i - (y * xStride) - (z * zStride); rGrid[i] = new redstoneObj(redBmp.getSet(rBlocks[i])); rGrid[i].X = x; rGrid[i].Y = y; rGrid[i].Z = z; } } }