private void Form1_Load(object sender, EventArgs e)
        {
            NbtFile test = new NbtFile("C:\\Users\\Paul Bruner\\Desktop\\Ol Drive\\alu-new-sixteen-bits.schematic",true);
            test.LoadFile();

            redBmp = new redstoneBmp();
        }
Beispiel #2
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        private void Form1_Load(object sender, EventArgs e)
        {
            NbtFile test = new NbtFile("C:\\Users\\Paul Bruner\\Desktop\\Ol Drive\\alu-new-sixteen-bits.schematic", true);

            test.LoadFile();

            redBmp = new redstoneBmp();
        }
		 private void AssertNbtBigFile(NbtFile file)
        {
           // NbtList enities;
            //NbtList tileenities;
            
            // See TestFiles/bigtest.nbt.txt to see the expected format
  

            NbtCompound root = file.RootTag;
            if (root.Name == "Schematic")
            {
                redBmp = new redstoneBmp();
                // I don't know why but I keep getting cofused with the height, width, length stuff
                // maybe its because I deal with to many 2d objects.
                rYmax = root.Query<NbtShort>("/Schematic/Width").Value;
                rZmax = root.Query<NbtShort>("/Schematic/Height").Value;
                rXmax = root.Query<NbtShort>("/Schematic/Length").Value;
                rMaterials = root.Query<NbtString>("/Schematic/Materials").Value;
                rBlocks = root.Query<NbtByteArray>("/Schematic/Blocks").Value;
                rData = root.Query<NbtByteArray>("/Schematic/Data").Value;
                rGrid = new redstoneObj[rBlocks.Length]; 

                _block = new gBlockStruct[rBlocks.Length];
				
				int xStride = rXmax;
                int zStride = xStride * rYmax;
				int zLast = rData.Length - zStride;
                int yLast = zStride - xStride;
				
                for (int i = 0; i < rBlocks.Length; i++)
                {
					_blocks[i] = new gBlockStruct(rBlocks[i],rData[i]);
					_blocks[i].Z = i % (rZmax * rYmax);
					_blocks[i].Y = (i % rYmax) + (_blocks[i].Z * rZmax * rYmax);
					_blocks[i].X = 0;
					
					
					
                   int z =  i/zStride;
                    int y = (i - z * zStride)/xStride;
                    int x = i - (y * xStride) - (z * zStride);
                    rGrid[i] = new redstoneObj(redBmp.getSet(rBlocks[i]));
                    rGrid[i].X = x; rGrid[i].Y = y; rGrid[i].Z = z;
                }

                
            }

        }