private static void LoadRegistery(RegisterySnapshot snap) { string path = "/saves/" + snap.m_identifier + ".gjd"; BinaryFormatter bf = new BinaryFormatter(); FileStream stream = File.Open(Application.persistentDataPath + path, FileMode.Open); Registery = bf.Deserialize(stream) as GameRegistery; stream.Close(); PausePlayTimer(false); GameController.TimeController.GameOver(false); BlockedSave = false; SceneManager.LoadScene(Registery.m_snapshot.m_currentScene); }
public void ResetRegistery() { m_registery = new GameRegistery(m_startingLevel); }