public static Split ( |
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texture | ||
tileWidth | int | |
tileHeight | int | |
return | ].TextureRegion[ |
public static TextureRegion[,] Split(TextureContext texture, int tileWidth, int tileHeight) { TextureRegion region = new TextureRegion(texture); return region.Split(tileWidth, tileHeight); }
public static TextureRegion[,] Split(TextureContext texture, int tileWidth, int tileHeight) { TextureRegion region = new TextureRegion(texture); return(region.Split(tileWidth, tileHeight)); }